-De_er-

Turkey
On FACEIT since 2015 112 matches tracked 52 matches in 30 days
ELO ▲ 111
2,200
30-day peak: 2,200
Rank EU
#142,112
Turkey #3,769 in Turkey
Last updated:

How does -De_er- play?

Rating 1.15 K/R 0.82 ADR 86.7 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 112 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 2.8
Knife kills 1 in 112 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 28x 4K, 2 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 57%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 8%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +95
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.12, Rating −0.21, ADR −13.5, Win rate −29 pp, First kills −3 pp, Clutch 1v1 −42 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: August 2026 with 0.91. Last 3 months: 0.79 (at the start 0.91). Clearly above the average (0.74).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
47 matches · 66% win rate
On Sundays −22 ELO, win rate 50%

-De_er- loses the most ELO on Dust 2: −26 ELO, 66% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Longest win streak: 17 wins in a row · Ancient
  3. Most kills in a match: 37 · Vertigo
  4. Highest rating in a match: 2.56 · Ancient

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
66% better than 93%
0.83 better than 85%
88.1 better than 81%
1.18 better than 87%
65% of 242 duels better than 98%
45% of 20 situations better than 72%
Cache21
57% -
0.71 -
81.1 -
0.97-
54% of 126 duels -
38% of 8 situations -
Inferno19
63% better than 80%
0.82 better than 80%
83.5 better than 59%
1.18 better than 84%
54% of 91 duels better than 63%
29% of 7 situations better than 29%
Ancient15
67% better than 91%
0.87 better than 92%
90.2 better than 86%
1.21 better than 92%
58% of 80 duels better than 85%
42% of 12 situations better than 61%
Vertigo8
50% -
0.87 -
91.8 -
1.17-
60% of 58 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -De_er- plays

Across 112 matches -De_er- averages K/R 0.82, ADR 86.7 and a rating of 1.15. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 48% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 56 of 112 matches the rating was 1.10 or higher (50%), in 30 it was below 0.90. In 110 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: August 2026 at 1.31. -De_er- loses the most ELO on Dust 2 (−26 ELO, win rate 66%). Things go best on Cache (+44 ELO, win rate 57%). Improved over the last three months: ELO +95. Got weaker: K/R −0.12, Rating −0.21, ADR −13.5, Win rate −29 pp, First kills −3 pp, Clutch 1v1 −42 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 52 matches, win rate 58%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.