-DOOMz

PN
299 matches tracked 132 matches in 30 days
Last updated:

How does -DOOMz play?

Rating 1.02 K/R 0.73 ADR 82.0 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 299 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 63%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (20%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 68%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.00).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.03+0.03 · Ø 1.00 better than 46%
Pistol kills per match 2.5
Knife kills 6 in 299 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 46%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 40%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 42x 4K, 5 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.4+1.3 · Ø 4.1 better than 80%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 14%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -DOOMz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 299 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −85 ELO
98 matches · 56% win rate
In match 3 of the day −37 ELO
37 matches · 38% win rate
Between 12:00 and 18:00 +62 ELO, win rate 49%
On Thursdays −30 ELO, win rate 44%

-DOOMz loses the most ELO on Dust 2: −85 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.02 · Nuke
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
56% better than 68%
0.78 better than 69%
88.2 better than 83%
1.11 better than 72%
58% of 440 duels better than 83%
46% of 50 situations better than 73%
Anubis62
55% better than 59%
0.72 better than 37%
83.0 better than 59%
1.01 better than 40%
48% of 228 duels better than 28%
34% of 53 situations better than 38%
Ancient52
62% better than 84%
0.71 better than 32%
80.3 better than 44%
0.98 better than 32%
55% of 192 duels better than 68%
38% of 29 situations right on the average
Mirage50
48% better than 35%
0.67 better than 18%
73.9 better than 16%
0.92 better than 15%
47% of 229 duels better than 26%
40% of 30 situations better than 53%
Nuke26
46% better than 18%
0.74 better than 46%
81.8 better than 53%
1.04 better than 48%
57% of 97 duels better than 72%
38% of 21 situations right on the average
Inferno9
44% -
0.63 -
68.4 -
0.86-
48% of 50 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -DOOMz plays

Across 299 matches -DOOMz averages K/R 0.73, ADR 82.0 and a rating of 1.02. Biggest strength: Utility damage per round at 5.4, better than 80% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Ancient with a 62% win rate in 52 matches. In 119 of 299 matches the rating was 1.10 or higher (40%), in 122 it was below 0.90. In 299 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: September 2026 at 1.09. -DOOMz loses the most ELO on Dust 2 (−85 ELO, win rate 56%). Things go best on Anubis (+116 ELO, win rate 55%). Match no. 4 of the day goes best: 67% win rate, −41 ELO. Last 30 days: 132 matches, win rate 57%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.