Name history of -DNW-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -DNW- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
AveragePatterns
From the last 116 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
-DNW- loses the most ELO in match 1 of the day: +12 ELO, 38% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.63 · Nuke
- Longest win streak: 5 wins in a row · Cache
- Most kills in a match: 44 · Mirage
Maps in detail
from the last 116 matchesCompared with players on the same level who have at least 15 matches on the map.
How -DNW- plays
Across 116 matches -DNW- averages K/R 0.60 and ADR 70.1; the rating across the 24 rated matches is 0.84. Biggest strength: Headshot rate at 52%. That is better than 92% of players on level 4. Most room to improve: K/D at 0.76. That is better than only 3% of players on level 4. On average 13.8 kills per match, 52% of them headshots. The strongest map is Inferno with a 67% win rate in 24 matches. In 4 of 24 matches the rating was 1.10 or higher (17%), in 16 it was below 0.90. In 112 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 0.82. -DNW- loses the most ELO in match 1 of the day (+12 ELO, win rate 38%). Things go best on Inferno (+23 ELO, win rate 67%).
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.