-DNW-

Brazil
116 matches tracked
Last updated:

How does -DNW- play?

Rating 0.84 (from 24 matches) K/R 0.60 ADR 70.1 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10% on level 4
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 33%
Rating spread from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 8% normal 0.90 to 1.09 17% weak 0.75 to 0.89 33% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
EntryHeadshots
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 76%
Opening duels won 42%−7 pp better than 9%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+4 pp better than 69%
Clutch 1v2 won 33%+11 pp better than 98%
Clutch kills per match 1.0−0.7 better than 6%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+9 pp better than 92%
AWP share of kills 19%+8 pp better than 81%
K/D 0.76−0.20 better than 3%
Pistol kills per match 2.6
Knife kills 2 in 116 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.7%−1.9 pp better than 11%
Rounds with 3K 2.6%−1.1 pp better than 12%
MVPs per match 1.8−0.3 better than 23%
4Ks and aces 11x 4K, 0 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 51%
Utility damage per round 5.0+1.2 better than 75%
Enemies flashed per round 0.27+0.03 better than 60%
Rounds with a death 78%+5 pp better than 8%

Patterns

From the last 116 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day +12 ELO
21 matches · 38% wins
Between 18:00 and 24:00 +1 ELO, win rate 41%

-DNW- loses the most ELO in match 1 of the day: +12 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.63 · Nuke
  2. Longest win streak: 5 wins in a row · Cache
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
46% better than 33%
0.60 better than 8%
69.9 better than 15%
0.74-
39% of 241 duels better than 8%
50% of 8 situations better than 83%
Inferno24
67% better than 92%
0.58 better than 14%
71.6 better than 27%
0.85-
46% of 151 duels better than 39%
50% of 8 situations better than 75%
Mirage19
42% better than 28%
0.67 better than 39%
76.7 better than 51%
0.83-
46% of 128 duels better than 35%
25% of 4 situations better than 19%
Ancient15
60% better than 84%
0.53 better than 2%
62.2 better than 2%
0.83-
39% of 76 duels better than 11%
60% of 5 situations better than 94%
Nuke8
25% -
0.53 -
63.8 -
1.08-
42% of 55 duels -
33% of 3 situations -
Cache7
43% -
0.59 -
65.1 -
0.79-
38% of 34 duels -
0% of 3 situations -
Anubis4
25% -
0.67 -
81.3 -
0.85-
47% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -DNW- plays

Across 116 matches -DNW- averages K/R 0.60 and ADR 70.1; the rating across the 24 rated matches is 0.84. Biggest strength: Headshot rate at 52%. That is better than 92% of players on level 4. Most room to improve: K/D at 0.76. That is better than only 3% of players on level 4. On average 13.8 kills per match, 52% of them headshots. The strongest map is Inferno with a 67% win rate in 24 matches. In 4 of 24 matches the rating was 1.10 or higher (17%), in 16 it was below 0.90. In 112 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 0.82. -DNW- loses the most ELO in match 1 of the day (+12 ELO, win rate 38%). Things go best on Inferno (+23 ELO, win rate 67%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.