-DMT--

Germany
377 matches tracked 97 matches in 30 days
ELO ▼ 228
2,134
30-day peak: 2,362
Rank SEA ▼ 385 places
#3,896
DE #4,241 in DE
30 days · prev. #3,511 · best #3,005
Last updated:

How does -DMT-- play?

Rating 0.91 K/R 0.66 ADR 72.0 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 377 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 31%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (301 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 12%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 38%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 47%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.6
Knife kills 4 in 377 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 1.9−0.5 · Ø 2.4 better than 11%
4Ks and aces 36x 4K, 1 ace in 301 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +5 pp, ELO +202
= Stayed the same
K/R at 0.66, Rating at 0.91, ADR at 71.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −151 ELO
62 matches · 44% win rate
In match 2 of the day −63 ELO
62 matches · 40% win rate
Between 18:00 and 24:00 −85 ELO, win rate 43%

-DMT-- loses the most ELO on Anubis: −151 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 1.81 · Vertigo

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
54% better than 62%
0.66 better than 15%
73.1 better than 15%
0.93 better than 18%
49% of 509 duels better than 36%
44% of 71 situations better than 69%
Anubis62
44% better than 25%
0.65 better than 10%
69.3 better than 3%
0.89 better than 8%
46% of 251 duels better than 20%
36% of 39 situations better than 46%
Ancient55
47% better than 32%
0.65 better than 11%
72.7 better than 12%
0.90 better than 11%
46% of 257 duels better than 20%
33% of 30 situations better than 38%
Dust 252
50% better than 45%
0.64 better than 9%
70.1 better than 7%
0.86 better than 4%
45% of 224 duels better than 20%
28% of 25 situations better than 23%
Inferno45
53% better than 46%
0.69 better than 28%
74.3 better than 19%
0.99 better than 32%
45% of 201 duels better than 16%
37% of 27 situations right on the average
Nuke17
29% better than 1%
0.66 better than 13%
69.6 better than 7%
0.91 better than 13%
49% of 81 duels better than 35%
31% of 16 situations better than 28%
Cache16
44% -
0.66 -
74.2 -
0.88-
44% of 80 duels -
29% of 7 situations -
Vertigo8
50% -
0.65 -
70.2 -
0.86-
53% of 43 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -DMT-- plays

Across 377 matches -DMT-- averages K/R 0.66, ADR 72.0 and a rating of 0.91. Most room to improve: 3K rounds at 2.8%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 49% headshots. The strongest map is Mirage with a 54% win rate in 122 matches. In 92 of 377 matches the rating was 1.10 or higher (24%), in 185 it was below 0.90. In 301 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: July 2026 at 0.94. -DMT-- loses the most ELO on Anubis (−151 ELO, win rate 44%). Things go best on Mirage (+210 ELO, win rate 54%). Match no. 4 of the day goes best: 60% win rate, +178 ELO. Improved over the last three months: Headshots +2 pp, Win rate +5 pp, ELO +202. Unchanged in recent months: K/R at 0.66, Rating at 0.91, ADR at 71.9. Last 30 days: 97 matches, win rate 51%, net ELO +107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.