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-D3fault-

Malawi
On FACEIT since 2021 157 matches tracked 58 matches in 30 days
Last updated:

How does -D3fault- play?

Rating 1.15 K/R 0.84 ADR 91.3 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 157 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerEntryMulti-kills
better than most on level 8 about average weaker than most
Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 57%+6 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.01).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 33%+22 pp · Ø 11% better than 98%
K/D 1.15+0.14 · Ø 1.01 better than 90%
Pistol kills per match 2.7
Zeus kills3 in 157 matches
Knife kills 6 in 157 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 88%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 93%
MVPs per match 2.8+0.6 · Ø 2.2 better than 94%
4Ks and aces 36x 4K, 8 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.05−0.22 · Ø 0.27 better than 1%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, ELO +79
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.20, ADR −10.3, Win rate −14 pp, First kills −3 pp, Clutch 1v1 −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: August 2026 with 0.92. Last 3 months: 0.81 (at the start 0.92). Clearly above the average (0.73).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −57 ELO
38 matches · 61% win rate
On Fridays +12 ELO, win rate 48%

-D3fault- loses the most ELO on Anubis: −57 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.84 · Dust 2
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
62% better than 86%
0.90 better than 97%
98.1 better than 98%
1.27 better than 97%
65% of 345 duels better than 99%
44% of 34 situations better than 68%
Anubis38
61% better than 81%
0.81 better than 85%
88.5 better than 87%
1.10 better than 78%
54% of 226 duels better than 68%
15% of 20 situations better than 6%
Ancient24
54% better than 63%
0.85 better than 93%
94.7 better than 97%
1.18 better than 94%
59% of 152 duels better than 89%
63% of 16 situations better than 94%
Mirage24
63% better than 87%
0.74 right on the average
79.3 better than 43%
1.00 better than 43%
46% of 140 duels better than 23%
56% of 16 situations better than 90%
Cache8
50% -
0.74 -
81.1 -
1.03-
45% of 44 duels -
17% of 6 situations -
Inferno6
33% -
0.87 -
97.3 -
1.13-
61% of 38 duels -
0% of 5 situations -
Vertigo3
67% -
0.85 -
96.5 -
1.21-
37% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -D3fault- plays

Across 157 matches -D3fault- averages K/R 0.84, ADR 91.3 and a rating of 1.15. Biggest strength: Rounds with first kill at 16%, better than 98% of level 8 players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 8 players. Averages 18.6 kills per match with 43% headshots. The strongest map is Mirage with a 63% win rate in 24 matches. In 85 of 157 matches the rating was 1.10 or higher (54%), in 45 it was below 0.90. In 157 matches with detailed stats: 36 4Ks and 8 aces. Best month by rating: August 2026 at 1.31. -D3fault- loses the most ELO on Anubis (−57 ELO, win rate 61%). Things go best on Mirage (+24 ELO, win rate 63%). Match no. 1 of the day goes best: 64% win rate, −14 ELO. Improved over the last three months: Headshots +3 pp, ELO +79. Got weaker: K/R −0.11, Rating −0.20, ADR −10.3, Win rate −14 pp, First kills −3 pp, Clutch 1v1 −7 pp. Last 30 days: 58 matches, win rate 52%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.