-D0pam1ne

Australia
On FACEIT since 2020 302 matches tracked 112 matches in 30 days
ELO ▲ 106
2,018
30-day peak: 2,116
Rank EU
#247,135
Australia #274 in Australia
Last updated:

How does -D0pam1ne play?

Rating 1.01 K/R 0.73 ADR 81.6 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 302 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 23%
AWP share of kills 10%−2 pp · Ø 12% better than 52%
K/D 1.02−0.01 · Ø 1.03 better than 47%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 40x 4K, 4 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 37%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +252
= Stayed the same
ADR at 80.6
▼ Got worse
K/R −0.06, Rating −0.07, Headshots −2 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.71 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −49 ELO
38 matches · 34% win rate
On Mirage −2 ELO
84 matches · 49% win rate
On Sundays +109 ELO, win rate 43%

-D0pam1ne loses the most ELO on Anubis: −49 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Reached level 10 · Dust 2
  4. Highest rating in a match: 2.20 · Dust 2
  5. Longest win streak: 12 wins in a row · Ancient

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
49% better than 38%
0.72 better than 40%
83.9 better than 67%
0.99 better than 36%
49% of 443 duels better than 39%
48% of 40 situations better than 77%
Dust 281
57% better than 72%
0.79 better than 72%
86.4 better than 76%
1.12 better than 75%
53% of 344 duels better than 61%
32% of 50 situations better than 33%
Ancient43
47% better than 39%
0.72 better than 41%
79.8 better than 44%
0.99 better than 40%
47% of 185 duels better than 28%
16% of 25 situations better than 7%
Anubis38
34% better than 9%
0.66 better than 16%
74.4 better than 19%
0.90 better than 12%
49% of 163 duels better than 38%
46% of 26 situations better than 71%
Inferno24
58% better than 65%
0.70 better than 30%
75.4 better than 19%
0.99 better than 31%
61% of 80 duels better than 90%
35% of 17 situations better than 34%
Cache17
47% better than 27%
0.69 better than 33%
78.0 better than 40%
0.95 better than 31%
48% of 75 duels better than 39%
18% of 11 situations better than 10%
Nuke14
50% -
0.73 -
80.5 -
1.01-
56% of 72 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -D0pam1ne plays

Across 302 matches -D0pam1ne averages K/R 0.73, ADR 81.6 and a rating of 1.01. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 44% headshots. The strongest map is Inferno with a 58% win rate in 24 matches. In 117 of 302 matches the rating was 1.10 or higher (39%), in 110 it was below 0.90. In 280 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: July 2026 at 1.08. -D0pam1ne loses the most ELO on Anubis (−49 ELO, win rate 34%). Things go best on Dust 2 (+87 ELO, win rate 57%). Match no. 2 of the day goes best: 61% win rate, −27 ELO. Improved over the last three months: ELO +252. Got weaker: K/R −0.06, Rating −0.07, Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: ADR at 80.6. Last 30 days: 112 matches, win rate 49%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.