-Cuba

Estonia
On FACEIT since 2015 384 matches tracked 67 matches in 30 days
ELO ▲ 260
3,683
30-day peak: 3,683
Rank EU ▲ 847 places
#708
Estonia #8 in Estonia
30 days · prev. #1,555 · best #691
Last updated:

How does -Cuba play?

Rating 1.05 K/R 0.74 ADR 83.8 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 384 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (353 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 26%
Opening duels won 53%0 pp · Ø 53% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 50%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 20%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (54%).

Headshot rate 43%−11 pp · Ø 54% better than 10%
AWP share of kills 6%−7 pp · Ø 13% better than 43%
K/D 1.06−0.04 · Ø 1.10 better than 21%
Pistol kills per match 2.7
Knife kills 3 in 384 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so clearly below the average (14.2%).

2K rounds 13.1%−1.1 pp · Ø 14.2% better than 16%
3K rounds 4.3%−0.1 pp · Ø 4.4% better than 33%
MVPs per match 2.50.0 · Ø 2.5 right on the average
4Ks and aces 60x 4K, 10 aces in 353 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.71 enemies flashed per round and so well above the average (0.34).

Utility hit rate 44%+10 pp · Ø 34% better than 97%
Utility damage per round 7.8+3.9 · Ø 3.9 better than 98%
Enemies flashed per round 0.71+0.37 · Ø 0.34 better than 99%
Deaths per round 70%−1 pp · Ø 71% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +3 pp, ELO +538
= Stayed the same
K/R at 0.74, Rating at 1.06, ADR at 83.5
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months unchanged at 0.74. Slightly below the average (0.77).

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −189 ELO
68 matches · 47% win rate
On Cache −132 ELO
41 matches · 29% win rate
On Tuesdays −163 ELO, win rate 52%

-Cuba loses the most ELO in match 2 of the day: −189 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Inferno
  2. Longest win streak: 10 wins in a row · Inferno
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 2.60 · Nuke

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient99
63% better than 70%
0.76 better than 35%
84.4 better than 47%
1.06 better than 33%
52% of 422 duels better than 37%
40% of 75 situations right on the average
Dust 277
56% better than 43%
0.72 better than 19%
82.9 better than 37%
1.06 better than 28%
52% of 332 duels better than 36%
31% of 49 situations better than 26%
Inferno60
70% better than 90%
0.80 better than 71%
90.9 better than 83%
1.17 better than 77%
53% of 298 duels right on the average
43% of 42 situations better than 57%
Anubis59
64% better than 73%
0.74 better than 28%
82.9 better than 39%
1.07 better than 36%
55% of 233 duels better than 56%
42% of 33 situations better than 58%
Cache41
29% -
0.71 -
83.9 -
0.96-
55% of 183 duels -
22% of 27 situations -
Mirage25
52% better than 28%
0.69 better than 7%
76.8 better than 10%
0.95 better than 5%
55% of 112 duels right on the average
64% of 11 situations better than 98%
Nuke22
50% better than 21%
0.69 better than 7%
76.0 better than 10%
0.95 better than 6%
50% of 90 duels better than 22%
25% of 8 situations better than 20%

Compared with players on the same level who have at least 15 matches on the map.

How -Cuba plays

Across 384 matches -Cuba averages K/R 0.74, ADR 83.8 and a rating of 1.05. Biggest strength: Utility damage per round at 7.8, better than 98% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 43%, better than only 10% of level 10 · 3,500+ ELO players. Averages 16.3 kills per match with 43% headshots. The strongest map is Inferno with a 70% win rate in 60 matches. In 157 of 384 matches the rating was 1.10 or higher (41%), in 132 it was below 0.90. In 353 matches with detailed stats: 60 4Ks and 10 aces. Best month by rating: July 2026 at 1.16. -Cuba loses the most ELO in match 2 of the day (−189 ELO, win rate 47%). Things go best on Anubis (+108 ELO, win rate 64%). Match no. 3 of the day goes best: 66% win rate, +6 ELO. Improved over the last three months: Win rate +3 pp, ELO +538. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.06, ADR at 83.5. Last 30 days: 67 matches, win rate 69%, net ELO +369.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.