-Coxy

Australia
On FACEIT since 2015 208 matches tracked 64 matches in 30 days
ELO ▲ 21
2,021
30-day peak: 2,064
Rank OCE ▼ 79 places
#1,223
Australia #698 in Australia
30 days · prev. #1,144 · best #870
Last updated:

How does -Coxy play?

Rating 1.01 (from 156 matches) K/R 0.74 ADR 79.8 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 169 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.02−0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.6 from the last 207
Knife kills 9 in 207 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 29%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 25x 4K, 0 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 31%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 68%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
Rating at 1.02, ADR at 78.4
▼ Got worse
K/R −0.06, Headshots −2 pp, ELO −213

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.84. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −63 ELO
57 matches · 46% win rate
In match 1 of the day −52 ELO
70 matches · 37% win rate
Between 0:00 and 6:00 +22 ELO, win rate 38%

-Coxy loses the most ELO on Dust 2: −63 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 35 · Inferno

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
46% better than 32%
0.75 better than 59%
79.0 better than 42%
1.03 better than 52%
56% of 203 duels better than 76%
44% of 25 situations better than 68%
Mirage55
44% better than 24%
0.76 better than 62%
81.6 better than 56%
1.04 better than 56%
55% of 215 duels better than 73%
34% of 29 situations better than 41%
Ancient25
48% better than 39%
0.72 better than 39%
79.6 better than 42%
0.96 better than 29%
52% of 92 duels right on the average
50% of 10 situations better than 81%
Inferno21
52% better than 44%
0.73 better than 41%
79.9 better than 39%
0.96 better than 20%
65% of 66 duels better than 97%
33% of 9 situations better than 39%
Anubis19
68% better than 92%
0.73 better than 44%
77.8 better than 32%
1.01 better than 42%
56% of 61 duels better than 76%
38% of 8 situations right on the average
Cache14
50% -
0.75 -
81.7 -
0.98-
50% of 58 duels -
17% of 6 situations -
Nuke10
20% -
0.72 -
74.1 -
0.85-
44% of 39 duels -
50% of 2 situations -
Vertigo4
25% -
0.73 -
82.5 -
1.06-
59% of 17 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Coxy plays

Across 208 matches -Coxy averages K/R 0.74 and ADR 79.8; the rating across the 156 rated matches is 1.01. Biggest strength: Opening duels won at 55%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 43% headshots. The strongest map is Anubis with a 68% win rate in 19 matches. In 68 of 169 matches the rating was 1.10 or higher (40%), in 72 it was below 0.90. In 117 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. -Coxy loses the most ELO on Dust 2 (−63 ELO, win rate 46%). Things go best on Mirage (+6 ELO, win rate 44%). From match no. 5 of the day on, things go best: 59% win rate, −76 ELO. Improved over the last three months: Win rate +9 pp. Got weaker: K/R −0.06, Headshots −2 pp, ELO −213. Unchanged in recent months: Rating at 1.02, ADR at 78.4. Last 30 days: 64 matches, win rate 55%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.