-Combi
How does -Combi play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).
Compared with 2,617 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so well below the average (52%).
Clutch
Weakness0.9 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.87 K/D and so clearly below the average (1.05).
Impact
WeaknessExactly 2 kills in 11.6% of rounds and so well below the average (13.6%).
Utility and deaths
AverageDied in 78% of rounds and so well above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: July 2026 with 0.72. Last 3 months: 0.64 (at the start 0.69). Well below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 0.95. Last 3 months: 0.85 (at the start 0.65). Well below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 83.8. Last 3 months: 78.2 (at the start 80.8). Slightly below the average (81.1).
Share of headshot kills
Best month: October 2026 with 56%. Last 3 months: 53% (at the start 51%). Slightly above the average (51%).
Matches won (win rate)
Best month: August 2026 with 58%. Last 3 months: 45% (at the start 52%). Well below the average (51%).
Best month: August 2026 with 2,695. Last 3 months: 2,514 (at the start 2,407).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 204 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Combi loses the most ELO in match 3 of the day: −150 ELO, 39% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Recorded match no. 100 · Mirage
- Highest rating in a match: 1.69 · Dust 2
- Most kills in a match: 34 · Inferno
Maps in detail
from the last 204 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Combi plays
Across 204 matches -Combi averages K/R 0.68 and ADR 81.0; the rating across the 154 rated matches is 0.89. Biggest strength: Utility damage per round at 5.9, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 51% headshots. The strongest map is Anubis with a 59% win rate in 37 matches. In 34 of 154 matches the rating was 1.10 or higher (22%), in 83 it was below 0.90. In 145 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: August 2026 at 0.95. -Combi loses the most ELO in match 3 of the day (−150 ELO, win rate 39%). Things go best from match 5 of the day (+30 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +30 ELO. Improved over the last three months: Rating +0.20, Headshots +2 pp, ELO +107. Got weaker: K/R −0.05, Win rate −7 pp. Unchanged in recent months: ADR at 78.2. Last 30 days: 2 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.