-ChopS-

Brazil
70 matches tracked
ELO
2,096
Peak across the last 70 matches: 2,139
Rank SA ▼ 999 places
#4,726
Brazil #2,425 in Brazil
30 days · prev. #3,727 · best #3,727
Last updated:

How does -ChopS- play?

Rating 1.03 K/R 0.73 ADR 81.1 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 70 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so right on the average (50%).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 6%−4 pp · Ø 10% better than 34%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.2
Knife kills 1 in 70 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.2%).

2K rounds 14.6%+1.4 pp · Ø 13.2% better than 82%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 71%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 10x 4K, 2 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

0.31 enemies flashed per round and so slightly above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 61%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.15, ADR +6.5, Headshots +6 pp, Win rate +20 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.75 (at the start 0.68). Just above the average (0.73).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Inferno
  2. Highest rating in a match: 2.03 · Inferno
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
31% better than 4%
0.78 better than 74%
83.6 better than 68%
1.08 better than 69%
48% of 79 duels better than 35%
44% of 9 situations better than 68%
Anubis13
31% -
0.67 -
79.5 -
0.89-
53% of 72 duels -
20% of 5 situations -
Cache13
54% -
0.76 -
83.6 -
1.06-
52% of 60 duels -
57% of 7 situations -
Inferno13
54% -
0.74 -
83.7 -
1.09-
57% of 75 duels -
40% of 5 situations -
Mirage11
55% -
0.71 -
73.5 -
1.06-
29% of 62 duels -
43% of 7 situations -
Nuke4
25% -
0.65 -
81.2 -
0.97-
45% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ChopS- plays

Across 70 matches -ChopS- averages K/R 0.73, ADR 81.1 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Mirage with a 55% win rate in 11 matches. In 24 of 70 matches the rating was 1.10 or higher (34%), in 25 it was below 0.90. In 49 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. Improved over the last three months: K/R +0.07, Rating +0.15, ADR +6.5, Headshots +6 pp, Win rate +20 pp. Last 30 days: 1 matches, win rate 100%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.