-Chehinie

Russia
247 matches tracked
Last updated:

How does -Chehinie play?

Rating 1.13 (from 246 matches) K/R 0.80 ADR 87.2 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 246 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 17%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 72%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 8%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 3.3
Knife kills 2 in 247 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.3%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 59%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 49x 4K, 8 aces in 228 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.0).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 2.2−1.8 · Ø 4.0 better than 6%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether -Chehinie is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 244 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.64
JulAugSepOct

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
49 matches · 49% win rate
In match 4 of the day +50 ELO
21 matches · 48% win rate
Between 12:00 and 18:00 +107 ELO, win rate 46%
On Wednesdays −54 ELO, win rate 42%

-Chehinie loses the most ELO on Ancient: −90 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 3.77 · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
61% better than 81%
0.88 better than 92%
94.8 better than 94%
1.26 better than 94%
61% of 404 duels better than 91%
50% of 50 situations better than 82%
Dust 254
54% right on the average
0.69 better than 21%
76.0 better than 21%
0.98 better than 23%
51% of 212 duels better than 43%
32% of 41 situations better than 30%
Ancient49
49% better than 33%
0.83 better than 81%
89.8 better than 82%
1.15 better than 79%
57% of 216 duels better than 77%
40% of 35 situations better than 55%
Anubis36
53% better than 47%
0.79 better than 68%
85.0 better than 67%
1.10 better than 65%
54% of 225 duels better than 59%
48% of 23 situations better than 71%
Cache11
36% -
0.84 -
90.6 -
1.16-
51% of 41 duels -
38% of 8 situations -
Inferno7
71% -
0.66 -
73.9 -
0.98-
54% of 28 duels -
100% of 3 situations -
Nuke5
40% -
0.68 -
82.8 -
0.95-
32% of 28 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Chehinie plays

Across 247 matches -Chehinie averages K/R 0.80 and ADR 87.2; the rating across the 246 rated matches is 1.13. Biggest strength: Opening duels won at 56%, better than 79% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 55% headshots. The strongest map is Mirage with a 61% win rate in 83 matches. In 120 of 246 matches the rating was 1.10 or higher (49%), in 75 it was below 0.90. In 228 matches with detailed stats: 49 4Ks and 8 aces. -Chehinie loses the most ELO on Ancient (−90 ELO, win rate 49%). Things go best in match 3 of the day (+104 ELO, win rate 73%). Match no. 3 of the day goes best: 73% win rate, +104 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.