-CUCKOLD-

Portugal
On FACEIT since 2016 123 matches tracked 43 matches in 30 days
ELO ▲ 7
2,195
30-day peak: 2,218
Rank EU
#146,365
Portugal #2,331 in Portugal
Last updated:

How does -CUCKOLD- play?

Rating 1.19 K/R 0.85 ADR 91.4 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 123 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.18+0.15 · Ø 1.03 better than 89%
Pistol kills per match 4.2
Knife kills 1 in 123 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 95%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 38x 4K, 4 aces in 102 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.0 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 9.0+4.7 · Ø 4.3 better than 99%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +5.2, ELO +187
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.87 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −35 ELO
36 matches · 58% win rate
On Saturdays +4 ELO, win rate 42%

-CUCKOLD- loses the most ELO on Inferno: −35 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 40 · Nuke
  3. Highest rating in a match: 2.35 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno36
58% better than 65%
0.85 better than 88%
89.7 better than 83%
1.20 better than 87%
54% of 171 duels better than 64%
33% of 21 situations better than 30%
Anubis27
44% better than 25%
0.86 better than 92%
92.1 better than 91%
1.20 better than 91%
50% of 135 duels better than 43%
50% of 14 situations better than 78%
Dust 219
37% better than 9%
0.87 better than 93%
91.3 better than 90%
1.17 better than 86%
46% of 94 duels better than 24%
55% of 11 situations better than 88%
Ancient18
39% better than 15%
0.83 better than 86%
89.6 better than 85%
1.14 better than 84%
53% of 79 duels better than 62%
54% of 13 situations better than 87%
Mirage8
75% -
0.83 -
93.8 -
1.24-
53% of 34 duels -
0% of 2 situations -
Cache7
43% -
0.78 -
91.8 -
1.12-
46% of 37 duels -
0% of 2 situations -
Nuke5
60% -
1.06 -
107.5 -
1.44-
64% of 22 duels -
67% of 3 situations -
Vertigo3
67% -
0.71 -
81.3 -
1.04-
30% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -CUCKOLD- plays

Across 123 matches -CUCKOLD- averages K/R 0.85, ADR 91.4 and a rating of 1.19. Biggest strength: Utility damage per round at 9.0, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 51% headshots. The strongest map is Inferno with a 58% win rate in 36 matches. In 68 of 123 matches the rating was 1.10 or higher (55%), in 29 it was below 0.90. In 102 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: October 2026 at 1.24. -CUCKOLD- loses the most ELO on Inferno (−35 ELO, win rate 58%). Things go best on Anubis (+1 ELO, win rate 44%). Improved over the last three months: K/R +0.07, Rating +0.09, ADR +5.2, ELO +187. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 43 matches, win rate 49%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.