-COCAINEBEAR

Morocco
On FACEIT since 2020 121 matches tracked 71 matches in 30 days
Last updated:

How does -COCAINEBEAR play?

Rating 1.15 (from 71 matches) K/R 0.80 ADR 83.2 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 71 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 55%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 63%
AWP share of kills 18%+8 pp · Ø 10% better than 82%
K/D 1.15+0.14 · Ø 1.01 better than 89%
Pistol kills per match 3.7
Knife kills 2 in 121 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 79%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 19x 4K, 3 aces in 71 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.28).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 5.2+0.8 · Ø 4.4 better than 78%
Enemies flashed per round 0.57+0.29 · Ø 0.28 better than 97%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.81, ADR at 84.0, Win rate at 54%, ELO at 1,939
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.89. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
31 matches · 35% win rate
Between 18:00 and 24:00 −30 ELO, win rate 49%

-COCAINEBEAR loses the most ELO on Mirage: −56 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 37 · Dust 2
  4. Reached level 10 · Mirage
  5. Highest rating in a match: 2.05 · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
65% better than 93%
0.82 better than 88%
83.8 better than 70%
1.21 better than 94%
55% of 105 duels better than 76%
36% of 25 situations better than 47%
Mirage31
35% better than 7%
0.78 better than 73%
84.5 better than 73%
1.07 better than 70%
52% of 46 duels better than 59%
20% of 10 situations better than 9%
Ancient14
64% -
0.76 -
80.0 -
1.28-
50% of 20 duels -
29% of 7 situations -
Inferno13
77% -
0.82 -
83.0 -
1.09-
52% of 23 duels -
40% of 10 situations -
Anubis5
20% -
0.80 -
83.9 -
1.07-
57% of 21 duels -
67% of 3 situations -
Nuke4
25% -
0.67 -
80.8 -
1.00-
44% of 9 duels -
0% of 1 situations -
Cache3
33% -
0.84 -
74.8 -
1.17-
75% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -COCAINEBEAR plays

Across 121 matches -COCAINEBEAR averages K/R 0.80 and ADR 83.2; the rating across the 71 rated matches is 1.15. Biggest strength: Rating at 1.15, better than 92% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 17.2 kills per match with 50% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 40 of 71 matches the rating was 1.10 or higher (56%), in 16 it was below 0.90. In 71 matches with detailed stats: 19 4Ks and 3 aces. Best month by rating: October 2026 at 1.21. -COCAINEBEAR loses the most ELO on Mirage (−56 ELO, win rate 35%). Things go best on Dust 2 (+85 ELO, win rate 65%). Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.81, ADR at 84.0, Win rate at 54%, ELO at 1,939. Last 30 days: 71 matches, win rate 54%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.