-CAP
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).
Compared with 2,541 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (11%).
Clutch
Average47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average58% headshots and so well above the average (51%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).
Utility and deaths
Strength42% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.85. Last 3 months: 0.71 (at the start 0.81). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.19. Last 3 months: 1.02 (at the start 1.16). Just below the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 88.4. Last 3 months: 75.6 (at the start 85.1). Clearly below the average (81.0).
Share of headshot kills
Best month: June 2026 with 61%. Last 3 months: 56% (at the start 61%). Clearly above the average (51%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 50% (at the start 49%). Just below the average (51%).
Best month: September 2026 with 2,583. Last 3 months: 2,402 (at the start 2,514).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: November 2026 with 60%.
Patterns
From the last 150 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-CAP loses the most ELO on Dust 2: −188 ELO, 44% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Dust 2
- Most kills in a match: 40 · Inferno
- Highest rating in a match: 2.24 · Anubis
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 150 matchesCompared with players on the same level who have at least 15 matches on the map.
How -CAP plays
Across 150 matches -CAP averages K/R 0.74, ADR 78.6 and a rating of 1.07. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 58% headshots. The strongest map is Inferno with a 72% win rate in 32 matches. In 64 of 150 matches the rating was 1.10 or higher (43%), in 49 it was below 0.90. In 128 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: June 2026 at 1.19. -CAP loses the most ELO on Dust 2 (−188 ELO, win rate 44%). Things go best on Inferno (+121 ELO, win rate 72%). Got weaker: K/R −0.10, Rating −0.14, ADR −9.5, Headshots −5 pp, ELO −112. Unchanged in recent months: Win rate at 50%. Last 30 days: 33 matches, win rate 52%, net ELO +43.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.