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-Breakk

Brazil
On FACEIT since 2021 147 matches tracked
ELO ▼ 22
2,947
30-day peak: 2,969
Rank SEA ▼ 66 places
#230
Brazil #214 in Brazil
30 days · prev. #164 · best #160
Last updated:

How does -Breakk play?

Rating 1.09 (from 92 matches) K/R 0.78 ADR 83.4 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 92 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 17%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 25%−15 pp · Ø 40% better than 2%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (52%).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.09+0.04 · Ø 1.05 better than 57%
Pistol kills per match 2.8 from the last 132
Knife kills 3 in 132 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.6%).

2K rounds 16.3%+2.7 pp · Ø 13.6% better than 93%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 7x 4K, 1 ace in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 64%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 83.2, Win rate at 52%
▼ Got worse
ELO −98

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months unchanged at 0.76. Just above the average (0.75).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +45 ELO
23 matches · 52% win rate
Between 6:00 and 12:00 −28 ELO, win rate 50%
On Fridays +14 ELO, win rate 50%

-Breakk loses the most ELO from match 5 of the day: +45 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.26 · Mirage

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
55% better than 57%
0.79 better than 66%
85.4 better than 67%
1.08 better than 59%
53% of 169 duels better than 56%
27% of 15 situations better than 17%
Ancient26
50% better than 37%
0.80 better than 70%
84.7 better than 61%
1.12 better than 71%
58% of 66 duels better than 81%
33% of 6 situations better than 36%
Dust 226
58% better than 66%
0.79 better than 67%
85.7 better than 69%
1.13 better than 71%
57% of 70 duels better than 76%
0% of 5 situations better than 1%
Nuke12
58% -
0.74 -
76.5 -
1.11-
62% of 37 duels -
0% of 4 situations -
Inferno5
100% -
0.67 -
74.9 -
0.96-
56% of 9 duels -
100% of 1 situations -
Cache4
100% -
0.64 -
69.5 -
0.96-
67% of 12 duels -
0% of 1 situations -
Anubis3
33% -
0.69 -
69.1 -
1.02-
69% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Breakk plays

Across 147 matches -Breakk averages K/R 0.78 and ADR 83.4; the rating across the 92 rated matches is 1.09. Biggest strength: Opening duels won at 59%, better than 92% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 49% headshots. The strongest map is Dust 2 with a 58% win rate in 26 matches. In 46 of 92 matches the rating was 1.10 or higher (50%), in 27 it was below 0.90. In 58 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. -Breakk loses the most ELO from match 5 of the day (+45 ELO, win rate 52%). Things go best on Mirage (+119 ELO, win rate 55%). Match no. 3 of the day goes best: 70% win rate, +77 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: ELO −98. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 83.2, Win rate at 52%. Last 30 days: 8 matches, win rate 38%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.