-Breakk
How does -Breakk play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).
Compared with 12,263 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (52%).
Clutch
Average25% of 1v1s won and so well below the average (40%).
Weapons and aim
Average49% headshots and so clearly below the average (52%).
Impact
AverageExactly 2 kills in 16.3% of rounds and so well above the average (13.6%).
Utility and deaths
Average2.5 utility damage per round and so well below the average (4.0).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months unchanged at 0.76. Just above the average (0.75).
Rating, 1.00 is an average match
Best month: September 2026 with 1.16. Last 3 months: 1.07 (at the start 1.03). Just above the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 86.9. Last 3 months: 83.2 (at the start 82.0). Just above the average (81.2).
Share of headshot kills
Best month: August 2026 with 58%. Last 3 months: 49% (at the start 44%). Clearly below the average (52%).
Matches won (win rate)
Best month: September 2026 with 75%. Last 3 months: 52% (at the start 54%). Just above the average (51%).
Best month: July 2026 with 3,107. Last 3 months: 2,947 (at the start 3,045).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 28%.
Patterns
From the last 132 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Breakk loses the most ELO from match 5 of the day: +45 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Mirage
- Longest win streak: 10 wins in a row · Mirage
- Highest rating in a match: 2.26 · Mirage
Maps in detail
from the last 132 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Breakk plays
Across 147 matches -Breakk averages K/R 0.78 and ADR 83.4; the rating across the 92 rated matches is 1.09. Biggest strength: Opening duels won at 59%, better than 92% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 49% headshots. The strongest map is Dust 2 with a 58% win rate in 26 matches. In 46 of 92 matches the rating was 1.10 or higher (50%), in 27 it was below 0.90. In 58 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. -Breakk loses the most ELO from match 5 of the day (+45 ELO, win rate 52%). Things go best on Mirage (+119 ELO, win rate 55%). Match no. 3 of the day goes best: 70% win rate, +77 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: ELO −98. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 83.2, Win rate at 52%. Last 30 days: 8 matches, win rate 38%, net ELO −43.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.