-Bot2k

Kosovo
On FACEIT since 2022 175 matches tracked 39 matches in 30 days
Last updated:

How does -Bot2k play?

Rating 1.08 (from 125 matches) K/R 0.81 ADR 85.5 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 125 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.07+0.04 · Ø 1.03 better than 61%
Pistol kills per match 4.3
Knife kills 15 in 175 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 23x 4K, 3 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +131
= Stayed the same
ADR at 85.9
▼ Got worse
K/R −0.04, Rating −0.06, Headshots −6 pp, Win rate −4 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.88. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
45 matches · 51% win rate
On Dust 2 −24 ELO
35 matches · 54% win rate
Between 12:00 and 18:00 −19 ELO, win rate 40%
On Mondays −19 ELO, win rate 41%

-Bot2k loses the most ELO on Mirage: −46 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.38 · Ancient
  4. Most kills in a match: 48 · Mirage

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
51% better than 46%
0.78 better than 68%
82.7 better than 60%
1.04 better than 52%
52% of 218 duels better than 54%
44% of 16 situations better than 67%
Ancient36
64% better than 86%
0.89 better than 95%
93.6 better than 92%
1.22 better than 92%
61% of 138 duels better than 93%
33% of 18 situations better than 38%
Dust 235
54% better than 58%
0.78 better than 69%
80.9 right on the average
1.08 better than 64%
51% of 129 duels right on the average
33% of 15 situations better than 36%
Anubis26
62% better than 80%
0.78 better than 69%
84.4 better than 67%
1.08 better than 64%
52% of 134 duels right on the average
29% of 7 situations better than 27%
Inferno23
52% better than 38%
0.84 better than 85%
87.4 better than 78%
0.98 better than 23%
60% of 85 duels better than 84%
40% of 5 situations better than 52%
Cache6
17% -
0.77 -
84.6 -
1.01-
48% of 31 duels -
100% of 1 situations -
Nuke3
0% -
0.76 -
83.4 -
1.04-
42% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Bot2k plays

Across 175 matches -Bot2k averages K/R 0.81 and ADR 85.5; the rating across the 125 rated matches is 1.08. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 60% headshots. The strongest map is Ancient with a 64% win rate in 36 matches. In 59 of 125 matches the rating was 1.10 or higher (47%), in 39 it was below 0.90. In 84 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. -Bot2k loses the most ELO on Mirage (−46 ELO, win rate 51%). Things go best on Ancient (+32 ELO, win rate 64%). Improved over the last three months: ELO +131. Got weaker: K/R −0.04, Rating −0.06, Headshots −6 pp, Win rate −4 pp. Unchanged in recent months: ADR at 85.9. Last 30 days: 39 matches, win rate 36%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.