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-Boll

Poland
On FACEIT since 2017 245 matches tracked 33 matches in 30 days
ELO ▲ 200
3,487
30-day peak: 3,537
Rank EU ▲ 503 places
#1,606
Poland #85 in Poland
30 days · prev. #2,109 · best #1,298
Last updated:

How does -Boll play?

Rating 1.07 (from 217 matches) K/R 0.74 ADR 81.0 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 217 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly below the average (54%).

Headshot rate 51%−3 pp · Ø 54% better than 38%
AWP share of kills 7%−5 pp · Ø 12% better than 41%
K/D 1.07+0.02 · Ø 1.05 better than 48%
Pistol kills per match 2.8
Zeus kills1 in 245 matches
Knife kills 9 in 245 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 58%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 30x 4K, 3 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 71%
Enemies flashed per round 0.52+0.21 · Ø 0.31 better than 93%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +6 pp, ELO +582
= Stayed the same
K/R at 0.74, ADR at 80.9
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.74 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −55 ELO
24 matches · 67% win rate
In match 1 of the day +113 ELO
63 matches · 52% win rate
Between 12:00 and 18:00 +263 ELO, win rate 53%
On Tuesdays −59 ELO, win rate 50%

-Boll loses the most ELO on Nuke: −55 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Anubis
  2. Most kills in a match: 42 · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 16 wins in a row · Anubis

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
61% better than 77%
0.69 better than 20%
75.5 better than 19%
1.02 better than 36%
53% of 265 duels right on the average
43% of 28 situations better than 64%
Anubis59
59% better than 62%
0.78 better than 62%
85.0 better than 68%
1.12 better than 69%
53% of 216 duels better than 54%
39% of 33 situations better than 52%
Ancient41
56% better than 53%
0.71 better than 28%
79.6 better than 35%
0.97 better than 21%
46% of 189 duels better than 16%
33% of 12 situations better than 37%
Dust 233
61% better than 73%
0.80 better than 69%
83.9 better than 60%
1.18 better than 80%
61% of 138 duels better than 88%
36% of 14 situations better than 41%
Nuke24
67% better than 79%
0.80 better than 66%
89.0 better than 79%
1.16 better than 73%
46% of 120 duels better than 17%
50% of 16 situations better than 76%
Inferno8
38% -
0.75 -
79.8 -
1.06-
68% of 19 duels -
17% of 6 situations -
Cache6
17% -
0.68 -
71.6 -
0.87-
52% of 21 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Boll plays

Across 245 matches -Boll averages K/R 0.74 and ADR 81.0; the rating across the 217 rated matches is 1.07. Averages 16.2 kills per match with 51% headshots. The strongest map is Nuke with a 67% win rate in 24 matches. In 102 of 217 matches the rating was 1.10 or higher (47%), in 64 it was below 0.90. In 146 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: June 2026 at 1.10. -Boll loses the most ELO on Nuke (−55 ELO, win rate 67%). Things go best on Mirage (+354 ELO, win rate 61%). Match no. 4 of the day goes best: 69% win rate, +126 ELO. Improved over the last three months: Headshots +3 pp, Win rate +6 pp, ELO +582. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.74, ADR at 80.9. Last 30 days: 33 matches, win rate 64%, net ELO +197.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.