-Blood
How does -Blood play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).
Compared with 2,107 players in this group, each player over up to their last 100 matches.
Opening
Strength67% of opening duels won and so well above the average (51%).
Clutch
Average0.9 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average1.32 K/D and so well above the average (1.03).
Impact
StrengthExactly 2 kills in 17.5% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.90. Last 3 months: 0.88 (at the start 0.83). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.28. Last 3 months: 1.25 (at the start 1.07). Well above the average (1.03).
Damage per round (ADR)
Best month: May 2026 with 92.4. Last 3 months: 83.9 (at the start 86.7). Slightly above the average (80.7).
Share of headshot kills
Best month: July 2026 with 68%. Last 3 months: 41% (at the start 58%). Well below the average (49%).
Matches won (win rate)
Best month: October 2026 with 65%. Last 3 months: 65% (at the start 55%). Well above the average (51%).
Best month: October 2026 with 2,216. Last 3 months: 2,193 (at the start 2,001).
Rounds with first kill
Best month: October 2026 with 16%.
1v1 clutches won
Best month: October 2026 with 27%.
Patterns
From the last 58 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Blood loses the most ELO on Mirage: −2 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 2.14 · Cache
- Most kills in a match: 53 · Cache
Maps in detail
from the last 58 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Blood plays
Across 58 matches -Blood averages K/R 0.86 and ADR 86.7; the rating across the 36 rated matches is 1.24. Biggest strength: Opening duels won at 67%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 22 of 36 matches the rating was 1.10 or higher (61%), in 5 it was below 0.90. In 29 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.28. -Blood loses the most ELO on Mirage (−2 ELO, win rate 48%). Improved over the last three months: K/R +0.05, Rating +0.18, Win rate +10 pp, ELO +192. Got weaker: Headshots −17 pp. Unchanged in recent months: ADR at 83.9. Last 30 days: 20 matches, win rate 65%, net ELO +142.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.