-Blitz_

India
On FACEIT since 2017 210 matches tracked 69 matches in 30 days
ELO ▲ 256
2,550
30-day peak: 2,550
Rank SEA ▲ 1,182 places
#962
India #42 in India
30 days · prev. #2,144 · best #784
Last updated:

How does -Blitz_ play?

Rating 1.03 K/R 0.73 ADR 76.9 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 210 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 96%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.02−0.03 · Ø 1.05 better than 36%
Pistol kills per match 2.4
Zeus kills1 in 210 matches
Knife kills 8 in 210 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.6%).

2K rounds 13.2%−0.4 pp · Ø 13.6% better than 36%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 58%
MVPs per match 2.3−0.1 · Ø 2.4 better than 40%
4Ks and aces 38x 4K, 6 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.3−1.8 · Ø 4.1 better than 6%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +10 pp, ELO +310
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 77.6, Headshots at 62%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months unchanged at 0.73. Just below the average (0.75).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −159 ELO
67 matches · 39% win rate
In match 1 of the day −68 ELO
41 matches · 41% win rate
On Wednesdays −63 ELO, win rate 40%

-Blitz_ loses the most ELO on Dust 2: −159 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.68 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
57% better than 68%
0.71 better than 31%
75.4 better than 21%
1.00 better than 36%
47% of 312 duels better than 25%
30% of 33 situations better than 26%
Dust 267
39% better than 10%
0.73 better than 41%
76.3 better than 25%
1.01 better than 36%
50% of 286 duels better than 41%
40% of 40 situations better than 57%
Ancient28
61% better than 75%
0.76 right on the average
78.4 better than 30%
1.06 better than 53%
49% of 150 duels better than 30%
35% of 23 situations better than 41%
Inferno21
57% better than 53%
0.72 better than 30%
75.7 better than 15%
1.02 better than 29%
48% of 96 duels better than 17%
27% of 11 situations better than 27%
Anubis9
67% -
0.76 -
83.1 -
1.10-
43% of 42 duels -
33% of 3 situations -
Nuke8
50% -
0.81 -
83.2 -
1.16-
51% of 43 duels -
33% of 3 situations -
Cache7
43% -
0.79 -
83.0 -
1.03-
54% of 41 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Blitz_ plays

Across 210 matches -Blitz_ averages K/R 0.73, ADR 76.9 and a rating of 1.03. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 62% headshots. The strongest map is Ancient with a 61% win rate in 28 matches. In 78 of 210 matches the rating was 1.10 or higher (37%), in 81 it was below 0.90. In 162 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: August 2026 at 1.14. -Blitz_ loses the most ELO on Dust 2 (−159 ELO, win rate 39%). Things go best on Ancient (+46 ELO, win rate 61%). Improved over the last three months: Win rate +10 pp, ELO +310. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 77.6, Headshots at 62%. Last 30 days: 69 matches, win rate 58%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.