-Blam1e

Russia
On FACEIT since 2018 437 matches tracked 133 matches in 30 days
ELO ▼ 335
3,286
30-day peak: 3,621
Rank EU ▼ 2,189 places
#2,953
Russia #826 in Russia
30 days · prev. #764 · best #711
Last updated:

How does -Blam1e play?

Rating 1.10 (from 285 matches) K/R 0.79 ADR 86.7 from 437 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 359 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (285 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 2.4 from the last 359
Zeus kills1 in 359 matches
Knife kills 2 in 359 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 72%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 49x 4K, 4 aces in 285 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 50%
Enemies flashed per round 0.10−0.22 · Ø 0.32 better than 2%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 86.6
▼ Got worse
Win rate −3 pp, ELO −92

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.79 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 359 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −41 ELO
57 matches · 39% win rate
On Ancient −2 ELO
59 matches · 42% win rate
Between 12:00 and 18:00 +250 ELO, win rate 46%

-Blam1e loses the most ELO in match 3 of the day: −41 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Ancient
  2. Highest rating in a match: 2.28 · Ancient
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 359 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage139
49% better than 25%
0.79 better than 64%
86.7 better than 72%
1.09 better than 58%
53% of 577 duels right on the average
42% of 64 situations better than 60%
Dust 277
55% right on the average
0.80 better than 69%
87.8 better than 76%
1.12 better than 64%
57% of 315 duels better than 72%
36% of 47 situations better than 41%
Ancient59
42% better than 12%
0.79 better than 66%
86.2 better than 70%
1.06 right on the average
55% of 254 duels better than 65%
40% of 35 situations better than 54%
Anubis55
62% better than 72%
0.81 better than 75%
87.9 better than 79%
1.16 better than 78%
57% of 268 duels better than 75%
31% of 29 situations better than 32%
Cache15
40% better than 4%
0.69 better than 14%
77.2 better than 18%
0.97 better than 10%
60% of 48 duels better than 76%
14% of 7 situations better than 7%
Nuke10
70% -
0.76 -
84.8 -
1.12-
53% of 47 duels -
14% of 7 situations -
Inferno3
0% -
0.79 -
94.7 -
1.19-
67% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Blam1e plays

Across 437 matches -Blam1e averages K/R 0.79 and ADR 86.7; the rating across the 285 rated matches is 1.10. Biggest strength: Damage per round (ADR) at 86.7, better than 75% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 161 of 359 matches the rating was 1.10 or higher (45%), in 104 it was below 0.90. In 285 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: September 2026 at 1.12. -Blam1e loses the most ELO in match 3 of the day (−41 ELO, win rate 39%). Things go best on Dust 2 (+274 ELO, win rate 55%). Match no. 2 of the day goes best: 58% win rate, +212 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −3 pp, ELO −92. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 86.6. Last 30 days: 133 matches, win rate 46%, net ELO −186.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.