-Besforce
How does -Besforce play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).
Compared with 1,553 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average35% of 1v1s won and so slightly below the average (38%).
Weapons and aim
Average1.01 K/D and so just above the average (1.00).
Impact
AverageExactly 3 kills in 4.2% of rounds and so just above the average (4.0%).
Utility and deaths
Average0.43 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months unchanged at 0.74. Just above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.07. Last 3 months: 1.00 (at the start 1.02). Just below the average (1.01).
Damage per round (ADR)
Best month: November 2026 with 81.3. Last 3 months: 79.6 (at the start 79.2). Just below the average (79.8).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 47% (at the start 48%). Right on the average (47%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 49% (at the start 57%). Right on the average (49%).
Best month: September 2026 with 1,729. Last 3 months: 1,538 (at the start 1,400).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 348 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Besforce loses the most ELO in match 4 of the day: −33 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 48 · Anubis
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.58 · Mirage
Maps in detail
from the last 348 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Besforce plays
Across 348 matches -Besforce averages K/R 0.74, ADR 79.5 and a rating of 1.01. Biggest strength: Utility damage per round at 5.2, better than 77% of level 8 players. Averages 16.5 kills per match with 47% headshots. The strongest map is Cache with a 75% win rate in 20 matches. In 114 of 348 matches the rating was 1.10 or higher (33%), in 128 it was below 0.90. In 273 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: October 2026 at 1.07. -Besforce loses the most ELO in match 4 of the day (−33 ELO, win rate 41%). Things go best on Inferno (+30 ELO, win rate 61%). Improved over the last three months: ELO +138. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.00, ADR at 79.6, Headshots at 47%. Last 30 days: 61 matches, win rate 48%, net ELO −90.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.