-Berkz

Turkey
375 matches tracked 221 matches in 30 days
Last updated:

How does -Berkz play?

Rating 1.12 (from 290 matches) K/R 0.80 ADR 86.4 from 375 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 290 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (347 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 15%+4 pp better than 73%
K/D 1.08+0.05 better than 65%
Pistol kills per match 3.5
Knife kills 4 in 375 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.4%+1.1 pp better than 73%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 91x 4K, 7 aces in 347 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.50+0.20 better than 92%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.85.

Patterns

From the last 375 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −96 ELO
67 matches · 42% wins
On Vertigo −49 ELO
27 matches · 44% wins
Between 12:00 and 18:00 −122 ELO, win rate 44%
On Saturdays +27 ELO, win rate 38%

-Berkz loses the most ELO on Mirage: −96 ELO, 42% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.70 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 375 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2109
51% better than 45%
0.77 better than 64%
82.2 better than 58%
1.07 better than 60%
49% of 503 duels better than 37%
38% of 55 situations level
Mirage67
42% better than 16%
0.79 better than 71%
85.8 better than 74%
1.13 better than 78%
54% of 329 duels better than 64%
38% of 40 situations level
Anubis56
55% better than 60%
0.85 better than 89%
90.4 better than 89%
1.17 better than 86%
56% of 330 duels better than 75%
38% of 24 situations level
Inferno39
59% better than 61%
0.73 better than 41%
81.9 better than 53%
1.01 better than 44%
50% of 202 duels better than 35%
38% of 13 situations better than 46%
Cache29
52% -
0.86 -
93.1 -
1.20-
58% of 146 duels -
44% of 18 situations -
Vertigo27
44% -
0.83 -
90.8 -
1.24-
55% of 153 duels -
50% of 12 situations -
Train18
56% -
0.80 -
87.0 -
1.06-
50% of 105 duels -
22% of 9 situations -
Nuke16
38% better than 7%
0.82 better than 73%
87.9 better than 72%
1.14-
56% of 104 duels better than 65%
50% of 14 situations better than 74%
Cobblestone9
56% -
0.94 -
97.8 -
1.33-
61% of 54 duels -
29% of 7 situations -
Ancient5
40% -
0.85 -
93.4 -
1.24-
42% of 33 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Berkz plays

Across 375 matches -Berkz averages K/R 0.80 and ADR 86.4; the rating across the 290 rated matches is 1.12. Biggest strength: Rounds with 3K at 5.2%. That is better than 86% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 20% of players on level 10. On average 17.8 kills per match, 57% of them headshots. The strongest map is Inferno with a 59% win rate in 39 matches. In 133 of 290 matches the rating was 1.10 or higher (46%), in 80 it was below 0.90. In 347 matches with detailed stats: 91 4Ks and 7 aces. Best month by rating: September 2026 at 1.12. -Berkz loses the most ELO on Mirage (−96 ELO, win rate 42%). Things go best on Anubis (+12 ELO, win rate 55%). Last 30 days: 221 matches, win rate 49%, ELO balance −259.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.