-Baldwin-IV

Sri Lanka
On FACEIT since 2022 315 matches tracked 104 matches in 30 days
ELO ▲ 10
2,385
30-day peak: 2,648
Rank EU
#80,129
Sri Lanka #79 in Sri Lanka
Last updated:

How does -Baldwin-IV play?

Rating 1.00 (from 314 matches) K/R 0.74 ADR 84.9 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 314 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 3.1
Knife kills 3 in 315 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 68%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.4+0.1 · Ø 2.3 better than 56%
4Ks and aces 42x 4K, 5 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 42%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.00, ADR at 85.0, Headshots at 54%, Win rate at 50%
▼ Got worse
ELO −80

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: November 2026 with 0.86. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −129 ELO
63 matches · 43% win rate
On Mirage −119 ELO
46 matches · 50% win rate
On Tuesdays −83 ELO, win rate 43%

-Baldwin-IV loses the most ELO in match 1 of the day: −129 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.25 · Ancient
  3. Recorded match no. 250 · Inferno
  4. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
43% better than 20%
0.73 better than 44%
82.0 better than 55%
0.97 better than 26%
47% of 504 duels better than 25%
24% of 51 situations better than 15%
Ancient66
55% better than 59%
0.78 better than 65%
88.9 better than 80%
1.04 right on the average
52% of 372 duels right on the average
52% of 23 situations better than 83%
Anubis52
50% better than 40%
0.75 better than 54%
87.0 better than 79%
1.00 better than 35%
51% of 328 duels better than 44%
25% of 32 situations better than 20%
Mirage46
50% better than 41%
0.65 better than 11%
79.3 better than 39%
0.88 better than 7%
48% of 263 duels better than 30%
50% of 12 situations better than 82%
Cache31
61% -
0.83 -
88.3 -
1.15-
54% of 192 duels -
60% of 20 situations -
Inferno25
48% better than 31%
0.74 better than 45%
84.7 better than 62%
1.03 better than 37%
51% of 142 duels better than 39%
20% of 15 situations better than 13%
Nuke7
57% -
0.81 -
92.2 -
1.04-
49% of 61 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Baldwin-IV plays

Across 315 matches -Baldwin-IV averages K/R 0.74 and ADR 84.9; the rating across the 314 rated matches is 1.00. Biggest strength: Rounds with first kill at 13%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Cache with a 61% win rate in 31 matches. In 105 of 314 matches the rating was 1.10 or higher (33%), in 127 it was below 0.90. In 245 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: November 2026 at 1.16. -Baldwin-IV loses the most ELO in match 1 of the day (−129 ELO, win rate 43%). Things go best on Anubis (+139 ELO, win rate 50%). Match no. 4 of the day goes best: 67% win rate, −16 ELO. Got weaker: ELO −80. Unchanged in recent months: K/R at 0.75, Rating at 1.00, ADR at 85.0, Headshots at 54%, Win rate at 50%. Last 30 days: 104 matches, win rate 52%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.