-BUR4T

CA
250 matches tracked 60 matches in 30 days
Last updated:

How does -BUR4T play?

Rating 0.84 (from 92 matches) K/R 0.66 ADR 74.3 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16% on level 3
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 42%
Rating spread from 92 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 38%
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 46%−3 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+8 pp better than 89%
Clutch 1v2 won 22%+1 pp better than 63%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−2 pp better than 41%
AWP share of kills 13%+2 pp better than 63%
K/D 0.89−0.05 better than 38%
Pistol kills per match 2.1
Knife kills 6 in 245 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.5 pp better than 50%
Rounds with 3K 3.7%+0.1 pp better than 67%
MVPs per match 2.0−0.1 better than 54%
4Ks and aces 27x 4K, 5 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%0 pp level
Utility damage per round 5.9+2.2 better than 87%
Enemies flashed per round 0.40+0.17 better than 85%
Rounds with a death 74%0 pp level

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
K/R +0.10, ADR +7.0, Headshots +5 pp, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −211

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.68 (at the start 0.58).

Patterns

From the last 245 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −113 ELO
88 matches · 48% wins
In match 1 of the day −37 ELO
60 matches · 38% wins
On Tuesdays +36 ELO, win rate 39%

-BUR4T loses the most ELO on Dust 2: −113 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Dust 2
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Most kills in a match: 51 · Mirage

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
48% level
0.64 better than 27%
73.0 better than 31%
0.87 better than 24%
44% of 421 duels better than 28%
51% of 49 situations better than 89%
Ancient41
32% better than 6%
0.68 level
77.5 better than 59%
0.71 better than 6%
49% of 195 duels better than 62%
27% of 33 situations better than 26%
Mirage39
56% better than 74%
0.68 level
74.2 better than 40%
0.88-
44% of 197 duels better than 31%
30% of 23 situations better than 33%
Inferno36
64% better than 88%
0.69 better than 61%
78.3 better than 67%
0.91-
47% of 188 duels level
64% of 22 situations better than 93%
Anubis30
43% better than 30%
0.64 better than 28%
71.1 better than 24%
0.84-
44% of 151 duels better than 30%
43% of 14 situations better than 64%
Cache8
25% -
0.65 -
70.6 -
-
42% of 26 duels -
33% of 6 situations -
Nuke3
0% -
0.61 -
61.8 -
0.87-
20% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -BUR4T plays

Across 245 matches -BUR4T averages K/R 0.66 and ADR 74.3; the rating across the 92 rated matches is 0.84. Biggest strength: Clutch 1v1 won at 46%. That is better than 89% of players on level 3. Most room to improve: Rating at 0.84. That is better than only 16% of players on level 3. On average 14.4 kills per match, 40% of them headshots. The strongest map is Inferno with a 64% win rate in 36 matches. In 20 of 92 matches the rating was 1.10 or higher (22%), in 53 it was below 0.90. In 187 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: October 2026 at 0.95. -BUR4T loses the most ELO on Dust 2 (−113 ELO, win rate 48%). Things go best on Mirage (+39 ELO, win rate 56%). Improved over the last three months: K/R +0.10, ADR +7.0, Headshots +5 pp, Win rate +9 pp. Got weaker: ELO −211. Last 30 days: 60 matches, win rate 38%, ELO balance −10.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.