-BABYGOATT
Name history of -BABYGOATT
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -BABYGOATT play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (51%).
Clutch
Average19% of 1v2s won and so just below the average (21%).
Weapons and aim
Average66% headshots and so well above the average (51%).
Impact
StrengthExactly 3 kills in 6.1% of rounds and so well above the average (4.1%).
Utility and deaths
Average0.49 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.87. Last 3 months: 0.88 (at the start 0.82). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.18. Last 3 months: 1.19 (at the start 1.07). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 92.1. Last 3 months: 92.8 (at the start 86.6). Well above the average (80.2).
Share of headshot kills
Best month: August 2026 with 69%. Last 3 months: 69% (at the start 65%). Well above the average (51%).
Matches won (win rate)
Best month: June 2026 with 58%. Last 3 months: 43% (at the start 54%). Well below the average (50%).
Best month: July 2026 with 2,851.
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 108 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-BABYGOATT loses the most ELO on Dust 2: −72 ELO, 53% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.16 · Mirage
- Most kills in a match: 64 · Mirage
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 108 matchesCompared with players on the same level who have at least 15 matches on the map.
How -BABYGOATT plays
Across 108 matches -BABYGOATT averages K/R 0.83 and ADR 88.2; the rating across the 93 rated matches is 1.10. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 66% headshots. The strongest map is Mirage with a 56% win rate in 39 matches. In 47 of 93 matches the rating was 1.10 or higher (51%), in 33 it was below 0.90. In 30 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.18. -BABYGOATT loses the most ELO on Dust 2 (−72 ELO, win rate 53%). Things go best in match 1 of the day (−77 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, −77 ELO. Improved over the last three months: K/R +0.06, Rating +0.12, ADR +6.2, Headshots +4 pp. Got weaker: Win rate −11 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.