-BABYGOATT

Russia
On FACEIT since 2024 108 matches tracked
Last updated:

How does -BABYGOATT play?

Rating 1.10 (from 93 matches) K/R 0.83 ADR 88.2 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 93 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 14% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (51%).

Headshot rate 66%+15 pp · Ø 51% better than 99%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.11+0.08 · Ø 1.03 better than 70%
Pistol kills per match 4.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 16.1%+2.9 pp · Ø 13.2% better than 93%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.8+0.5 · Ø 2.3 better than 87%
4Ks and aces 5x 4K, 1 ace in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.31).

Utility hit rate 41%+6 pp · Ø 35% better than 89%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 91%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.12, ADR +6.2, Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −11 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.88 (at the start 0.82). Well above the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −72 ELO
34 matches · 53% win rate
On Mirage −49 ELO
39 matches · 56% win rate
Between 12:00 and 18:00 −24 ELO, win rate 34%

-BABYGOATT loses the most ELO on Dust 2: −72 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Mirage
  2. Most kills in a match: 64 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
56% better than 65%
0.86 better than 90%
89.1 better than 83%
1.14 better than 79%
53% of 174 duels better than 59%
38% of 26 situations right on the average
Dust 234
53% right on the average
0.84 better than 87%
89.1 better than 82%
1.09 better than 62%
54% of 107 duels better than 63%
62% of 13 situations better than 94%
Ancient14
43% -
0.92 -
98.3 -
1.24-
59% of 70 duels -
11% of 9 situations -
Anubis14
43% -
0.73 -
82.4 -
0.96-
38% of 61 duels -
25% of 4 situations -
Nuke4
50% -
0.81 -
83.2 -
1.14-
58% of 31 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -BABYGOATT plays

Across 108 matches -BABYGOATT averages K/R 0.83 and ADR 88.2; the rating across the 93 rated matches is 1.10. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 66% headshots. The strongest map is Mirage with a 56% win rate in 39 matches. In 47 of 93 matches the rating was 1.10 or higher (51%), in 33 it was below 0.90. In 30 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.18. -BABYGOATT loses the most ELO on Dust 2 (−72 ELO, win rate 53%). Things go best in match 1 of the day (−77 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, −77 ELO. Improved over the last three months: K/R +0.06, Rating +0.12, ADR +6.2, Headshots +4 pp. Got weaker: Win rate −11 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.