-BABAAAA

Mongolia
On FACEIT since 2021 374 matches tracked 184 matches in 30 days
ELO ▼ 99
2,795
30-day peak: 2,947
Rank EU
#19,408
Mongolia #104 in Mongolia
Last updated:

How does -BABAAAA play?

Rating 1.18 K/R 0.84 ADR 87.7 from 374 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 374 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 14%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (334 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 38%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.20+0.15 · Ø 1.05 better than 86%
Pistol kills per match 3.1
Knife kills 11 in 374 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 86%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 71x 4K, 10 aces in 334 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.31).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 90%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +494
= Stayed the same
K/R at 0.84, Rating at 1.18, ADR at 87.1, Headshots at 52%
▼ Got worse
Win rate −10 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: July 2026 with 0.94. Last 3 months: 0.84 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 374 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
63 matches · 46% win rate
On Anubis −23 ELO
51 matches · 53% win rate
On Wednesdays +22 ELO, win rate 51%

-BABAAAA loses the most ELO on Mirage: −47 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.26 · Dust 2
  3. Most kills in a match: 40 · Anubis
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 374 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2141
65% better than 87%
0.90 better than 94%
93.8 better than 92%
1.27 better than 93%
54% of 641 duels better than 61%
42% of 86 situations better than 60%
Mirage63
46% better than 20%
0.80 better than 71%
84.3 better than 63%
1.10 better than 65%
55% of 283 duels better than 68%
39% of 36 situations better than 52%
Inferno53
51% better than 28%
0.85 better than 77%
86.8 better than 60%
1.21 better than 75%
50% of 206 duels better than 22%
31% of 42 situations better than 31%
Anubis51
53% better than 46%
0.77 better than 59%
81.5 better than 50%
1.08 better than 58%
43% of 249 duels better than 9%
34% of 29 situations better than 40%
Ancient31
52% better than 43%
0.81 better than 74%
84.5 better than 61%
1.14 better than 77%
54% of 134 duels better than 61%
21% of 19 situations better than 12%
Cache18
67% better than 80%
0.81 better than 61%
84.5 better than 52%
1.15 better than 62%
48% of 88 duels better than 18%
22% of 9 situations better than 14%
Nuke8
25% -
0.74 -
76.5 -
0.99-
49% of 35 duels -
67% of 9 situations -
Train4
100% -
0.73 -
82.8 -
1.09-
44% of 16 duels -
60% of 5 situations -
Vertigo4
75% -
0.78 -
76.6 -
1.18-
43% of 7 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -BABAAAA plays

Across 374 matches -BABAAAA averages K/R 0.84, ADR 87.7 and a rating of 1.18. Biggest strength: 3K rounds at 5.5%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 18.4 kills per match with 52% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 212 of 374 matches the rating was 1.10 or higher (57%), in 93 it was below 0.90. In 334 matches with detailed stats: 71 4Ks and 10 aces. Best month by rating: July 2026 at 1.32. -BABAAAA loses the most ELO on Mirage (−47 ELO, win rate 46%). Things go best on Dust 2 (+174 ELO, win rate 65%). Match no. 2 of the day goes best: 63% win rate, +83 ELO. Improved over the last three months: ELO +494. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.18, ADR at 87.1, Headshots at 52%. Last 30 days: 184 matches, win rate 51%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.