-Ash_0000000

Spain
121 matches tracked
Last updated:

How does -Ash_0000000 play?

Rating 1.01 (from 87 matches) K/R 0.75 ADR 82.0 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 87 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 11%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 73%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.00−0.03 · Ø 1.03 better than 40%
Pistol kills per match 2.8
Knife kills 3 in 121 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 24%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.5+0.1 · Ø 2.4 better than 74%
4Ks and aces 5x 4K, 0 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 79.9, Headshots at 52%, ELO at 2,102
▼ Got worse
K/R −0.05, Rating −0.05, Win rate −4 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −32 ELO
33 matches · 45% win rate
In match 1 of the day −32 ELO
36 matches · 39% win rate
On Anubis −30 ELO
20 matches · 55% win rate

-Ash_0000000 loses the most ELO on Mirage: −32 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 1.98 · Ancient

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
52% right on the average
0.81 better than 82%
90.2 better than 88%
1.10 better than 74%
50% of 139 duels better than 46%
46% of 13 situations better than 73%
Mirage33
45% better than 27%
0.70 better than 30%
75.9 better than 26%
0.96 better than 26%
55% of 119 duels better than 73%
22% of 9 situations better than 12%
Anubis20
55% better than 59%
0.84 better than 91%
91.1 better than 93%
1.13-
60% of 84 duels better than 90%
20% of 5 situations better than 12%
Ancient12
25% -
0.62 -
65.2 -
0.83-
33% of 43 duels -
50% of 6 situations -
Inferno11
45% -
0.75 -
82.3 -
0.92-
58% of 66 duels -
0% of 1 situations -
Nuke9
33% -
0.71 -
78.2 -
0.97-
46% of 37 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Ash_0000000 plays

Across 121 matches -Ash_0000000 averages K/R 0.75 and ADR 82.0; the rating across the 87 rated matches is 1.01. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 53% headshots. The strongest map is Anubis with a 55% win rate in 20 matches. In 34 of 87 matches the rating was 1.10 or higher (39%), in 39 it was below 0.90. In 45 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. -Ash_0000000 loses the most ELO on Mirage (−32 ELO, win rate 45%). Things go best from match 5 of the day (+30 ELO, win rate 52%). From match no. 5 of the day on, things go best: 52% win rate, +30 ELO. Got weaker: K/R −0.05, Rating −0.05, Win rate −4 pp. Unchanged in recent months: ADR at 79.9, Headshots at 52%, ELO at 2,102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.