-ArtaN-

Eswatini
On FACEIT since 2018 194 matches tracked
Last updated:

How does -ArtaN- play?

Rating 0.91 K/R 0.67 ADR 74.0 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 194 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.89−0.14 · Ø 1.03 better than 8%
Pistol kills per match 3.3
Knife kills 2 in 194 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.4%).

2K rounds 10.9%−2.5 pp · Ø 13.4% better than 4%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 18x 4K, 3 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 81%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +171
= Stayed the same
K/R at 0.65, ADR at 73.1, Win rate at 46%
▼ Got worse
Rating −0.05, Headshots −5 pp

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.70. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −26 ELO
26 matches · 35% win rate
On Mirage −23 ELO
47 matches · 51% win rate
On Sundays +42 ELO, win rate 41%

-ArtaN- loses the most ELO in match 3 of the day: −26 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Reached level 10 · Cache
  5. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
51% right on the average
0.66 better than 18%
71.1 better than 11%
0.87 better than 7%
45% of 179 duels better than 19%
50% of 24 situations better than 82%
Dust 244
50% better than 44%
0.68 better than 23%
75.9 better than 25%
0.92 better than 15%
48% of 171 duels better than 33%
42% of 24 situations better than 59%
Ancient25
40% better than 14%
0.63 better than 7%
72.1 better than 11%
0.87 better than 7%
46% of 126 duels better than 22%
38% of 13 situations right on the average
Anubis25
32% better than 4%
0.64 better than 10%
69.8 better than 6%
0.91 better than 13%
43% of 93 duels better than 11%
33% of 15 situations better than 36%
Inferno22
64% better than 87%
0.70 better than 34%
76.5 better than 30%
1.00 better than 40%
57% of 88 duels better than 75%
50% of 14 situations better than 79%
Cache18
33% -
0.70 -
78.2 -
0.93-
43% of 84 duels -
38% of 8 situations -
Nuke13
54% -
0.76 -
81.4 -
0.98-
56% of 61 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ArtaN- plays

Across 194 matches -ArtaN- averages K/R 0.67, ADR 74.0 and a rating of 0.91. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 57% headshots. The strongest map is Inferno with a 64% win rate in 22 matches. In 53 of 194 matches the rating was 1.10 or higher (27%), in 97 it was below 0.90. In 147 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: July 2026 at 0.94. -ArtaN- loses the most ELO in match 3 of the day (−26 ELO, win rate 35%). Things go best on Ancient (+78 ELO, win rate 40%). Match no. 1 of the day goes best: 61% win rate, +20 ELO. Improved over the last three months: ELO +171. Got weaker: Rating −0.05, Headshots −5 pp. Unchanged in recent months: K/R at 0.65, ADR at 73.1, Win rate at 46%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.