-Alvis

Argentina
On FACEIT since 2021 278 matches tracked 56 matches in 30 days
ELO ▲ 6
2,165
30-day peak: 2,190
Rank SA ▼ 453 places
#3,895
Argentina #799 in Argentina
30 days · prev. #3,442 · best #3,442
Last updated:

How does -Alvis play?

Rating 0.97 (from 277 matches) K/R 0.70 ADR 78.5 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 277 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.95−0.08 · Ø 1.03 better than 20%
Pistol kills per match 2.4
Knife kills 1 in 278 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 48x 4K, 4 aces in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 47%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07, Win rate +3 pp, ELO +212
= Stayed the same
ADR at 79.7
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: November 2026 with 0.92. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −28 ELO
26 matches · 62% win rate
On Nuke −19 ELO
29 matches · 55% win rate
On Sundays +7 ELO, win rate 28%

-Alvis loses the most ELO on Ancient: −28 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Inferno
  2. Recorded match no. 250 · Cache
  3. Longest win streak: 12 wins in a row · Dust 2
  4. Most kills in a match: 38 · Mirage

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
44% better than 24%
0.72 better than 41%
79.9 better than 45%
0.98 better than 34%
56% of 502 duels better than 78%
36% of 55 situations better than 45%
Dust 261
43% better than 24%
0.64 better than 9%
73.9 better than 17%
0.90 better than 10%
45% of 254 duels better than 18%
27% of 30 situations better than 20%
Anubis33
52% better than 49%
0.69 better than 25%
76.3 better than 26%
0.96 better than 26%
53% of 165 duels better than 62%
28% of 18 situations better than 23%
Nuke29
55% better than 48%
0.70 better than 27%
76.0 better than 26%
0.93 better than 18%
48% of 106 duels better than 27%
33% of 12 situations better than 36%
Ancient26
62% better than 81%
0.76 better than 60%
87.1 better than 77%
1.03 right on the average
47% of 140 duels better than 25%
50% of 8 situations better than 78%
Inferno17
59% better than 72%
0.76 right on the average
80.7 better than 40%
1.14 better than 67%
52% of 64 duels better than 42%
40% of 5 situations better than 52%
Cache11
73% -
0.78 -
82.9 -
1.14-
44% of 55 duels -
33% of 3 situations -
Vertigo3
0% -
0.69 -
81.9 -
0.89-
22% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Alvis plays

Across 278 matches -Alvis averages K/R 0.70 and ADR 78.5; the rating across the 277 rated matches is 0.97. Biggest strength: Headshot rate at 54%, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 54% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 92 of 277 matches the rating was 1.10 or higher (33%), in 128 it was below 0.90. In 267 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: November 2026 at 1.31. -Alvis loses the most ELO on Ancient (−28 ELO, win rate 62%). Things go best in match 4 of the day (+101 ELO, win rate 55%). Match no. 3 of the day goes best: 61% win rate, +26 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, Win rate +3 pp, ELO +212. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 79.7. Last 30 days: 56 matches, win rate 46%, net ELO −121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.