-AlminD
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).
Compared with 2,541 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average1.00 K/D and so just below the average (1.04).
Impact
AverageExactly 2 kills in 12.4% of rounds and so clearly below the average (13.5%).
Utility and deaths
AverageDied in 73% of rounds and so slightly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.82. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.16. Last 3 months: 0.97 (at the start 1.05). Clearly below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 88.1. Last 3 months: 77.7 (at the start 81.5). Slightly below the average (81.0).
Share of headshot kills
Best month: November 2026 with 53%. Last 3 months: 50% (at the start 49%). Just below the average (51%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 45% (at the start 52%). Well below the average (51%).
Best month: September 2026 with 2,753. Last 3 months: 2,435 (at the start 2,634).
Rounds with first kill
Best month: November 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 279 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-AlminD loses the most ELO on Dust 2: −90 ELO, 31% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Cache
- Recorded match no. 250 · Mirage
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 2.38 · Mirage
Maps in detail
from the last 279 matchesCompared with players on the same level who have at least 15 matches on the map.
How -AlminD plays
Across 279 matches -AlminD averages K/R 0.73, ADR 79.7 and a rating of 1.01. Most room to improve: Opening duels won at 48%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Ancient with a 59% win rate in 61 matches. In 103 of 279 matches the rating was 1.10 or higher (37%), in 110 it was below 0.90. In 221 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: July 2026 at 1.16. -AlminD loses the most ELO on Dust 2 (−90 ELO, win rate 31%). Things go best on Ancient (+161 ELO, win rate 59%). Got weaker: K/R −0.04, Rating −0.08, Win rate −7 pp, ELO −199. Unchanged in recent months: ADR at 77.7, Headshots at 50%. Last 30 days: 31 matches, win rate 42%, net ELO −74.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.