-Aka666-

Vietnam
On FACEIT since 2019 68 matches tracked 36 matches in 30 days
ELO ▼ 41
2,023
30-day peak: 2,091
Rank SEA ▼ 2,944 places
#6,439
Vietnam #460 in Vietnam
30 days · prev. #3,495 · best #3,495
Last updated:

How does -Aka666- play?

Rating 0.87 K/R 0.65 ADR 74.9 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 68 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 10% normal 0.90 to 1.09 21% weak 0.75 to 0.89 26% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.85−0.18 · Ø 1.03 better than 3%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 32%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 3x 4K, 0 aces in 47 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 13%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 30%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.64, Rating at 0.86, ADR at 73.8, ELO at 2,023
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: July 2026 with 0.67. Last 3 months: 0.64 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
25 matches · 44% win rate

-Aka666- loses the most ELO on Dust 2: −1 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 1.78 · Anubis
  4. Most kills in a match: 41 · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
44% better than 25%
0.61 better than 4%
69.7 better than 6%
0.85 better than 4%
42% of 88 duels better than 10%
43% of 14 situations better than 66%
Mirage18
56% better than 69%
0.64 better than 9%
74.8 better than 22%
0.85 better than 4%
38% of 76 duels better than 3%
30% of 10 situations better than 27%
Ancient10
40% -
0.66 -
83.1 -
0.85-
46% of 57 duels -
33% of 3 situations -
Anubis7
57% -
0.71 -
79.0 -
0.96-
36% of 28 duels -
14% of 7 situations -
Inferno6
50% -
0.75 -
78.5 -
1.00-
44% of 16 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Aka666- plays

Across 68 matches -Aka666- averages K/R 0.65, ADR 74.9 and a rating of 0.87. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 55% headshots. The strongest map is Mirage with a 56% win rate in 18 matches. In 12 of 68 matches the rating was 1.10 or higher (18%), in 42 it was below 0.90. In 47 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 0.90. -Aka666- loses the most ELO on Dust 2 (−1 ELO, win rate 44%). Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.86, ADR at 73.8, ELO at 2,023. Last 30 days: 36 matches, win rate 50%, net ELO −113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.