-Ajbaj

Poland
213 matches tracked
ELO
3,006
Peak across recorded matches: 3,129
Rank EU ▼ 720 places
#8,669
Poland #433 in Poland
30 days · prev. #7,949 · best #7,459
Last updated:

How does -Ajbaj play?

Rating 1.07 (from 168 matches) K/R 0.76 ADR 82.5 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 168 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

3,000-3,499 ELO

Compared with 7,438 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.08+0.03 · Ø 1.05 better than 49%
Pistol kills per match 2.9
Knife kills 4 in 213 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 41%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 61%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 28x 4K, 1 ace in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 35%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +72
= Stayed the same
K/R at 0.72, ADR at 81.7
▼ Got worse
Rating −0.07

Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.72 (at the start 0.74). Slightly below the average (0.75).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −176 ELO
54 matches · 46% win rate
From match 5 of the day −116 ELO
38 matches · 42% win rate
Between 18:00 and 24:00 +67 ELO, win rate 47%
On Saturdays −194 ELO, win rate 29%

-Ajbaj loses the most ELO on Mirage: −176 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 2.47 · Nuke
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
46% better than 16%
0.80 better than 68%
84.8 better than 64%
1.11 better than 65%
46% of 166 duels better than 15%
33% of 27 situations better than 33%
Ancient45
64% better than 78%
0.75 better than 46%
82.8 better than 53%
1.07 better than 53%
57% of 131 duels better than 75%
18% of 17 situations better than 8%
Dust 244
50% better than 31%
0.72 better than 33%
77.6 better than 28%
0.99 better than 23%
51% of 110 duels better than 41%
60% of 15 situations better than 93%
Anubis32
53% better than 43%
0.76 better than 53%
83.9 better than 62%
1.06 right on the average
59% of 86 duels better than 83%
29% of 14 situations better than 26%
Nuke22
45% better than 15%
0.77 right on the average
82.5 better than 50%
1.10 better than 55%
62% of 63 duels better than 87%
75% of 8 situations better than 98%
Cache10
40% -
0.81 -
90.1 -
1.12-
53% of 45 duels -
38% of 8 situations -
Inferno4
50% -
0.95 -
93.9 -
1.37-
88% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Ajbaj plays

Across 213 matches -Ajbaj averages K/R 0.76 and ADR 82.5; the rating across the 168 rated matches is 1.07. Biggest strength: Utility hit rate at 37%, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Ancient with a 64% win rate in 45 matches. In 68 of 168 matches the rating was 1.10 or higher (40%), in 54 it was below 0.90. In 140 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. -Ajbaj loses the most ELO on Mirage (−176 ELO, win rate 46%). Things go best on Ancient (+293 ELO, win rate 64%). Match no. 4 of the day goes best: 59% win rate, +152 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +72. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.72, ADR at 81.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.