-Ajbaj
How does -Ajbaj play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).
Compared with 7,438 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average1.5 clutch kills per match and so clearly below the average (1.6).
Weapons and aim
Average55% headshots and so slightly above the average (53%).
Impact
AverageExactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).
Utility and deaths
Average37% of nades dealing damage or blinding and so clearly above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.82. Last 3 months: 0.72 (at the start 0.74). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.14. Last 3 months: 1.00 (at the start 1.07). Clearly below the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 85.6. Last 3 months: 81.7 (at the start 79.9). Just above the average (81.0).
Share of headshot kills
Best month: August 2026 with 58%. Last 3 months: 55% (at the start 53%). Slightly above the average (53%).
Matches won (win rate)
Best month: June 2026 with 63%. Last 3 months: 55% (at the start 51%). Clearly above the average (52%).
Best month: September 2026 with 3,129. Last 3 months: 2,946 (at the start 2,874).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 54%.
Patterns
From the last 213 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Ajbaj loses the most ELO on Mirage: −176 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Ancient
- Most kills in a match: 31 · Mirage
- Highest rating in a match: 2.47 · Nuke
- Recorded match no. 100 · Dust 2
Maps in detail
from the last 213 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Ajbaj plays
Across 213 matches -Ajbaj averages K/R 0.76 and ADR 82.5; the rating across the 168 rated matches is 1.07. Biggest strength: Utility hit rate at 37%, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Ancient with a 64% win rate in 45 matches. In 68 of 168 matches the rating was 1.10 or higher (40%), in 54 it was below 0.90. In 140 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. -Ajbaj loses the most ELO on Mirage (−176 ELO, win rate 46%). Things go best on Ancient (+293 ELO, win rate 64%). Match no. 4 of the day goes best: 59% win rate, +152 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +72. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.72, ADR at 81.7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.