-ART3MIS-

Turkey
163 matches tracked 47 matches in 30 days
Last updated:

How does -ART3MIS- play?

Rating 0.99 (from 143 matches) K/R 0.69 ADR 75.8 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 11% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 47%−4 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 78%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.98−0.06 · Ø 1.04 better than 23%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 32%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 54%
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 13x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so slightly below the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 47%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.05
= Stayed the same
ADR at 75.9, Headshots at 57%
▼ Got worse
Win rate −5 pp, ELO −136

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −36 ELO
31 matches · 65% win rate
On Mirage −6 ELO
34 matches · 41% win rate
Between 18:00 and 24:00 +57 ELO, win rate 48%
On Wednesdays +60 ELO, win rate 41%

-ART3MIS- loses the most ELO on Anubis: −36 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Anubis
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
47% better than 31%
0.67 better than 16%
74.7 better than 17%
0.93 better than 13%
46% of 209 duels better than 21%
25% of 24 situations better than 17%
Mirage34
41% better than 12%
0.63 better than 6%
70.0 better than 5%
0.89 better than 6%
38% of 96 duels better than 2%
41% of 17 situations better than 59%
Anubis31
65% better than 84%
0.74 better than 45%
79.9 better than 40%
1.08 better than 59%
52% of 93 duels right on the average
36% of 22 situations better than 43%
Ancient19
58% better than 66%
0.71 better than 30%
73.8 better than 13%
1.00 better than 33%
52% of 56 duels right on the average
18% of 11 situations better than 10%
Inferno19
47% better than 26%
0.74 better than 36%
82.6 better than 43%
1.10 right on the average
51% of 78 duels better than 32%
47% of 17 situations better than 66%
Cache7
100% -
0.81 -
81.8 -
1.14-
62% of 29 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ART3MIS- plays

Across 163 matches -ART3MIS- averages K/R 0.69 and ADR 75.8; the rating across the 143 rated matches is 0.99. Biggest strength: Headshot rate at 56%, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 56% headshots. The strongest map is Anubis with a 65% win rate in 31 matches. In 49 of 143 matches the rating was 1.10 or higher (34%), in 53 it was below 0.90. In 110 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. -ART3MIS- loses the most ELO on Anubis (−36 ELO, win rate 65%). Things go best on Dust 2 (+110 ELO, win rate 47%). Match no. 2 of the day goes best: 59% win rate, +1 ELO. Improved over the last three months: K/R +0.04, Rating +0.05. Got weaker: Win rate −5 pp, ELO −136. Unchanged in recent months: ADR at 75.9, Headshots at 57%. Last 30 days: 47 matches, win rate 53%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.