-ART

Spain
On FACEIT since 2021 256 matches tracked 35 matches in 30 days
Last updated:

How does -ART play?

Rating 1.03 K/R 0.74 ADR 80.6 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 256 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.03−0.01 · Ø 1.04 better than 41%
Pistol kills per match 3.0
Zeus kills1 in 256 matches
Knife kills 17 in 256 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 32%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 29x 4K, 3 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 78.7, Headshots at 52%, ELO at 2,724
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −248 ELO
69 matches · 39% win rate
From match 5 of the day −78 ELO
37 matches · 43% win rate
On Sundays +37 ELO, win rate 40%

-ART loses the most ELO in match 1 of the day: −248 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.34 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke
  4. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
45% better than 22%
0.75 right on the average
81.7 better than 51%
1.03 better than 45%
48% of 314 duels better than 28%
43% of 47 situations better than 64%
Dust 272
57% better than 67%
0.73 better than 42%
80.9 better than 48%
1.00 better than 34%
52% of 342 duels right on the average
31% of 45 situations better than 28%
Ancient52
52% better than 45%
0.72 better than 33%
78.3 better than 30%
1.02 better than 40%
52% of 214 duels right on the average
36% of 36 situations better than 44%
Nuke30
37% better than 2%
0.76 right on the average
81.9 better than 48%
1.03 better than 42%
44% of 99 duels better than 13%
47% of 34 situations better than 71%
Anubis10
60% -
0.73 -
79.2 -
1.01-
54% of 41 duels -
44% of 9 situations -
Inferno8
38% -
0.86 -
90.1 -
1.25-
62% of 26 duels -
67% of 6 situations -
Cache4
50% -
0.83 -
73.1 -
1.15-
27% of 15 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ART plays

Across 256 matches -ART averages K/R 0.74, ADR 80.6 and a rating of 1.03. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 98 of 256 matches the rating was 1.10 or higher (38%), in 99 it was below 0.90. In 194 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. -ART loses the most ELO in match 1 of the day (−248 ELO, win rate 39%). Things go best in match 4 of the day (+73 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +73 ELO. Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 78.7, Headshots at 52%, ELO at 2,724. Last 30 days: 35 matches, win rate 51%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.