-ART
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).
Compared with 2,669 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average42% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average1.03 K/D and so just below the average (1.04).
Impact
AverageExactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).
Utility and deaths
Average2.9 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.06. Last 3 months: 1.02 (at the start 1.03). Just below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 82.3. Last 3 months: 78.7 (at the start 82.3). Just below the average (81.1).
Share of headshot kills
Best month: November 2026 with 55%. Last 3 months unchanged at 52%. Just above the average (51%).
Matches won (win rate)
Best month: October 2026 with 58%. Last 3 months: 51% (at the start 48%). Right on the average (51%).
Best month: July 2026 with 3,045. Last 3 months: 2,724 (at the start 2,725).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 256 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-ART loses the most ELO in match 1 of the day: −248 ELO, 39% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Mirage
- Highest rating in a match: 2.34 · Mirage
- Longest win streak: 6 wins in a row · Nuke
- Most kills in a match: 44 · Dust 2
Maps in detail
from the last 256 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ART plays
Across 256 matches -ART averages K/R 0.74, ADR 80.6 and a rating of 1.03. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 98 of 256 matches the rating was 1.10 or higher (38%), in 99 it was below 0.90. In 194 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. -ART loses the most ELO in match 1 of the day (−248 ELO, win rate 39%). Things go best in match 4 of the day (+73 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +73 ELO. Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 78.7, Headshots at 52%, ELO at 2,724. Last 30 days: 35 matches, win rate 51%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.