-ARKNIGHT-

Mongolia
On FACEIT since 2022 303 matches tracked 130 matches in 30 days
Last updated:

How does -ARKNIGHT- play?

Rating 1.01 (from 301 matches) K/R 0.72 ADR 78.3 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 301 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (302 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 61%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 3.1 from the last 301
Knife kills 3 in 301 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 38%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 41x 4K, 6 aces in 302 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 27%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether -ARKNIGHT- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 301 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.69
AugSepOctNov

Best month: October 2026 with 0.73.

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −113 ELO
67 matches · 51% win rate
On Dust 2 −59 ELO
44 matches · 43% win rate
On Saturdays +88 ELO, win rate 42%

-ARKNIGHT- loses the most ELO on Anubis: −113 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient77
65% better than 85%
0.75 better than 46%
81.5 better than 45%
1.04 better than 44%
52% of 309 duels right on the average
46% of 41 situations better than 71%
Mirage70
41% better than 9%
0.67 better than 14%
73.7 better than 13%
0.93 better than 12%
49% of 279 duels better than 31%
39% of 38 situations better than 52%
Anubis67
51% better than 39%
0.75 right on the average
80.6 better than 45%
1.07 better than 55%
52% of 270 duels right on the average
40% of 45 situations better than 54%
Dust 244
43% better than 15%
0.71 better than 29%
78.2 better than 31%
1.00 better than 28%
53% of 170 duels better than 55%
43% of 28 situations better than 62%
Cache16
63% better than 70%
0.69 better than 14%
74.0 better than 10%
0.97 better than 13%
47% of 75 duels better than 14%
50% of 8 situations better than 73%
Nuke14
57% -
0.70 -
75.1 -
0.95-
61% of 49 duels -
0% of 6 situations -
Inferno13
62% -
0.73 -
80.0 -
1.03-
59% of 46 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ARKNIGHT- plays

Across 303 matches -ARKNIGHT- averages K/R 0.72 and ADR 78.3; the rating across the 301 rated matches is 1.01. Biggest strength: Headshot rate at 57%, better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Ancient with a 65% win rate in 77 matches. In 107 of 301 matches the rating was 1.10 or higher (36%), in 119 it was below 0.90. In 302 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: October 2026 at 1.02. -ARKNIGHT- loses the most ELO on Anubis (−113 ELO, win rate 51%). Things go best on Mirage (+91 ELO, win rate 41%). Last 30 days: 130 matches, win rate 48%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.