-AM

China
On FACEIT since 2016 88 matches tracked 33 matches in 30 days
ELO ▲ 73
2,256
30-day peak: 2,256
Rank EU
#119,896
China #1,910 in China
Last updated:

How does -AM play?

Rating 1.06 (from 38 matches) K/R 0.74 ADR 76.6 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 38 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 32% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 98%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 44%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 6x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 15%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.36, Headshots +2 pp, Win rate +10 pp
= Stayed the same
K/R at 0.75, ADR at 78.8
▼ Got worse
ELO −73

Oct to Nov 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.80. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +49 ELO
21 matches · 38% win rate

-AM loses the most ELO in match 2 of the day: +49 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Highest rating in a match: 2.29 · Dust 2
  3. Longest win streak: 3 wins in a row · Overpass

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
42% better than 16%
0.72 better than 37%
74.2 better than 15%
1.00-
44% of 34 duels better than 13%
71% of 7 situations better than 99%
Dust 218
50% better than 43%
0.77 better than 61%
77.7 better than 30%
1.35-
52% of 25 duels right on the average
50% of 8 situations better than 81%
Ancient10
60% -
0.72 -
79.2 -
0.83-
44% of 18 duels -
0% of 3 situations -
Inferno9
44% -
0.78 -
77.3 -
1.08-
64% of 11 duels -
40% of 5 situations -
Anubis7
57% -
0.72 -
76.0 -
1.07-
67% of 12 duels -
50% of 2 situations -
Overpass7
57% -
0.72 -
75.0 -
-
-
-
Nuke6
50% -
0.73 -
80.7 -
1.13-
60% of 5 duels -
67% of 3 situations -
Cache5
20% -
0.72 -
77.6 -
0.93-
69% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -AM plays

Across 88 matches -AM averages K/R 0.74 and ADR 76.6; the rating across the 38 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 12 of 38 matches the rating was 1.10 or higher (32%), in 14 it was below 0.90. In 33 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: November 2026 at 1.08. -AM loses the most ELO in match 2 of the day (+49 ELO, win rate 38%). Things go best on Mirage (+25 ELO, win rate 42%). Match no. 1 of the day goes best: 54% win rate, +25 ELO. Improved over the last three months: Rating +0.36, Headshots +2 pp, Win rate +10 pp. Got weaker: ELO −73. Unchanged in recent months: K/R at 0.75, ADR at 78.8. Last 30 days: 33 matches, win rate 55%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.