-AIIMzZ

Russia
On FACEIT since 2016 415 matches tracked 71 matches in 30 days
ELO ▲ 158
3,015
30-day peak: 3,045
Rank EU ▲ 986 places
#8,161
Russia #2,328 in Russia
30 days · prev. #9,147 · best #8,038
Last updated:

How does -AIIMzZ play?

Rating 0.93 K/R 0.66 ADR 75.3 from 415 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 415 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 30%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (355 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 45%−7 pp · Ø 52% better than 5%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 27%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 0.92−0.13 · Ø 1.05 better than 5%
Pistol kills per match 2.6
Zeus kills1 in 415 matches
Knife kills 2 in 415 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 11.8%−1.7 pp · Ø 13.5% better than 8%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 1.9−0.5 · Ø 2.4 better than 5%
4Ks and aces 44x 4K, 2 aces in 355 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 54%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +414
= Stayed the same
ADR at 74.8, Headshots at 51%
▼ Got worse
K/R −0.05, Rating −0.06

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.65 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 415 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −151 ELO
83 matches · 51% win rate
On Inferno −150 ELO
35 matches · 37% win rate
On Fridays −150 ELO, win rate 38%

-AIIMzZ loses the most ELO on Ancient: −151 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 2.31 · Dust 2
  3. Recorded match no. 250 · Anubis
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 415 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
52% better than 38%
0.65 better than 9%
73.1 better than 11%
0.93 better than 10%
48% of 369 duels better than 26%
28% of 57 situations better than 21%
Ancient83
51% better than 37%
0.66 better than 10%
75.5 better than 16%
0.90 better than 6%
47% of 391 duels better than 20%
36% of 53 situations better than 43%
Anubis79
48% better than 26%
0.67 better than 13%
76.4 better than 23%
0.95 better than 15%
43% of 325 duels better than 8%
50% of 46 situations better than 77%
Mirage46
57% better than 61%
0.63 better than 5%
70.0 better than 4%
0.89 better than 5%
38% of 187 duels better than 1%
31% of 29 situations better than 25%
Nuke43
53% better than 33%
0.70 better than 19%
78.8 better than 30%
0.95 better than 13%
49% of 198 duels better than 27%
29% of 24 situations better than 25%
Cache38
55% better than 36%
0.67 better than 8%
77.0 better than 17%
0.95 better than 8%
51% of 176 duels better than 29%
32% of 31 situations better than 32%
Inferno35
37% better than 2%
0.68 better than 11%
77.9 better than 17%
0.92 better than 5%
47% of 152 duels better than 10%
24% of 25 situations better than 16%

Compared with players on the same level who have at least 15 matches on the map.

How -AIIMzZ plays

Across 415 matches -AIIMzZ averages K/R 0.66, ADR 75.3 and a rating of 0.93. Most room to improve: Rating at 0.93, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 14.4 kills per match with 51% headshots. The strongest map is Mirage with a 57% win rate in 46 matches. In 131 of 415 matches the rating was 1.10 or higher (32%), in 201 it was below 0.90. In 355 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: July 2026 at 0.98. -AIIMzZ loses the most ELO on Ancient (−151 ELO, win rate 51%). Things go best on Dust 2 (+180 ELO, win rate 52%). Match no. 2 of the day goes best: 58% win rate, +135 ELO. Improved over the last three months: Win rate +3 pp, ELO +414. Got weaker: K/R −0.05, Rating −0.06. Unchanged in recent months: ADR at 74.8, Headshots at 51%. Last 30 days: 71 matches, win rate 55%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.