-AHM-

Romania
On FACEIT since 2020 228 matches tracked 32 matches in 30 days
ELO ▲ 97
2,338
30-day peak: 2,338
Rank EU
#94,855
Romania #1,156 in Romania
Last updated:

How does -AHM- play?

Rating 1.20 K/R 0.85 ADR 93.4 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 228 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.23+0.20 · Ø 1.03 better than 92%
Pistol kills per match 2.8
Knife kills 6 in 228 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 93%
MVPs per match 2.9+0.6 · Ø 2.3 better than 91%
4Ks and aces 46x 4K, 6 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 49%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 70%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.10, ADR +5.3, Win rate +7 pp, ELO +110
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: July 2026 with 0.90. Last 3 months: 0.86 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −42 ELO
55 matches · 64% win rate
On Dust 2 −11 ELO
33 matches · 58% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 45%
On Saturdays ±0 ELO, win rate 45%

-AHM- loses the most ELO on Ancient: −42 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.16 · Cache
  4. Most kills in a match: 43 · Cache

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient55
64% better than 87%
0.83 better than 84%
92.1 better than 91%
1.22 better than 93%
56% of 228 duels better than 74%
48% of 44 situations better than 74%
Dust 233
58% better than 73%
0.81 better than 78%
90.5 better than 88%
1.13 better than 76%
45% of 169 duels better than 16%
39% of 23 situations better than 51%
Cache32
66% better than 77%
0.90 better than 96%
97.4 better than 96%
1.24 better than 93%
59% of 192 duels better than 86%
58% of 24 situations better than 92%
Nuke30
47% better than 29%
0.83 better than 78%
91.5 better than 85%
1.16 better than 77%
50% of 153 duels better than 39%
44% of 16 situations better than 67%
Mirage23
43% better than 18%
0.79 better than 70%
91.3 better than 89%
1.11 better than 72%
50% of 128 duels better than 40%
33% of 12 situations better than 35%
Inferno22
64% better than 78%
0.89 better than 91%
92.4 better than 84%
1.25 better than 89%
52% of 117 duels better than 43%
33% of 18 situations better than 35%
Anubis20
35% better than 6%
0.86 better than 90%
93.4 better than 93%
1.18 better than 86%
50% of 119 duels better than 37%
21% of 14 situations better than 13%
Vertigo11
55% -
1.03 -
112.0 -
1.44-
69% of 86 duels -
40% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -AHM- plays

Across 228 matches -AHM- averages K/R 0.85, ADR 93.4 and a rating of 1.20. Biggest strength: Damage per round (ADR) at 93.4, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 50% headshots. The strongest map is Cache with a 66% win rate in 32 matches. In 131 of 228 matches the rating was 1.10 or higher (57%), in 53 it was below 0.90. In 170 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: September 2026 at 1.28. -AHM- loses the most ELO on Ancient (−42 ELO, win rate 64%). Things go best on Mirage (+14 ELO, win rate 43%). Match no. 4 of the day goes best: 65% win rate, +7 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, ADR +5.3, Win rate +7 pp, ELO +110. Got weaker: Headshots −4 pp. Last 30 days: 32 matches, win rate 47%, net ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.