-ABRACADABR4

AL
241 matches tracked 65 matches in 30 days
Last updated:

How does -ABRACADABR4 play?

Rating 0.95 K/R 0.68 ADR 74.9 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 241 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 82%
AWP share of kills 11%+1 pp · Ø 10% better than 62%
K/D 0.93−0.09 · Ø 1.02 better than 19%
Pistol kills per match 2.2
Knife kills 3 in 241 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 34%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.0−0.3 · Ø 2.3 better than 20%
4Ks and aces 26x 4K, 3 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 31%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.08, ADR +4.4, Win rate +4 pp, ELO +405
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.64). Slightly below the average (0.73).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −137 ELO
53 matches · 40% win rate
In match 3 of the day −75 ELO
38 matches · 42% win rate
Between 12:00 and 18:00 −6 ELO, win rate 41%
On Sundays −45 ELO, win rate 44%

-ABRACADABR4 loses the most ELO on Ancient: −137 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Dust 2
  2. Most kills in a match: 30 · Anubis
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
53% better than 57%
0.68 better than 24%
73.7 better than 17%
0.95 better than 26%
45% of 317 duels better than 18%
39% of 44 situations better than 52%
Ancient53
40% better than 18%
0.68 better than 25%
78.1 better than 36%
0.95 better than 29%
46% of 221 duels better than 24%
33% of 36 situations better than 38%
Anubis36
56% better than 66%
0.67 better than 20%
73.1 better than 13%
0.95 better than 24%
45% of 157 duels better than 18%
31% of 16 situations better than 35%
Dust 233
48% better than 41%
0.65 better than 14%
73.3 better than 15%
0.94 better than 24%
48% of 130 duels better than 37%
61% of 18 situations better than 94%
Nuke20
35% better than 3%
0.65 better than 10%
73.0 better than 13%
0.88 better than 8%
40% of 91 duels better than 5%
57% of 14 situations better than 89%
Inferno19
53% right on the average
0.67 better than 24%
73.9 better than 19%
0.95 better than 25%
43% of 79 duels better than 10%
31% of 13 situations better than 32%
Cache7
100% -
0.75 -
84.5 -
1.05-
50% of 46 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ABRACADABR4 plays

Across 241 matches -ABRACADABR4 averages K/R 0.68, ADR 74.9 and a rating of 0.95. Biggest strength: Headshot rate at 54%, better than 82% of level 9 players. Most room to improve: Damage per round (ADR) at 74.9, better than only 18% of level 9 players. Averages 14.5 kills per match with 54% headshots. The strongest map is Anubis with a 56% win rate in 36 matches. In 70 of 241 matches the rating was 1.10 or higher (29%), in 113 it was below 0.90. In 171 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: September 2026 at 0.98. -ABRACADABR4 loses the most ELO on Ancient (−137 ELO, win rate 40%). Things go best on Anubis (+22 ELO, win rate 56%). Match no. 1 of the day goes best: 60% win rate, −52 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +4.4, Win rate +4 pp, ELO +405. Got weaker: Headshots −4 pp. Last 30 days: 65 matches, win rate 51%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.