-997

Iceland
On FACEIT since 2017 354 matches tracked 74 matches in 30 days
Last updated:

How does -997 play?

Rating 1.04 (from 314 matches) K/R 0.76 ADR 82.2 from 354 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 314 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 18%
AWP share of kills 33%+21 pp · Ø 12% better than 96%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.8
Knife kills 5 in 354 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 62%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 57x 4K, 5 aces in 294 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06, ELO +258
= Stayed the same
K/R at 0.77, ADR at 83.2
▼ Got worse
Headshots −4 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 354 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −81 ELO
42 matches · 36% win rate
On Ancient −45 ELO
41 matches · 54% win rate
On Mondays −73 ELO, win rate 42%

-997 loses the most ELO on Inferno: −81 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Mirage
  2. Most kills in a match: 36 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 354 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
54% better than 55%
0.81 better than 77%
88.8 better than 81%
1.12 better than 71%
61% of 474 duels better than 90%
34% of 44 situations better than 40%
Mirage91
57% better than 70%
0.77 better than 61%
81.4 better than 51%
1.07 better than 59%
58% of 369 duels better than 84%
49% of 43 situations better than 78%
Anubis43
51% better than 41%
0.77 better than 61%
81.8 better than 52%
1.03 better than 43%
61% of 153 duels better than 90%
40% of 10 situations better than 55%
Inferno42
36% better than 4%
0.70 better than 20%
76.5 better than 15%
0.96 better than 11%
48% of 165 duels better than 18%
33% of 21 situations better than 37%
Ancient41
54% better than 53%
0.72 better than 33%
79.4 better than 36%
0.97 better than 24%
52% of 137 duels right on the average
33% of 18 situations better than 35%
Cache23
52% -
0.72 -
79.0 -
0.95-
46% of 124 duels -
37% of 19 situations -
Nuke17
47% better than 22%
0.73 better than 39%
75.3 better than 23%
1.00-
54% of 50 duels better than 56%
25% of 8 situations better than 17%
Vertigo3
0% -
0.74 -
91.1 -
0.96-
44% of 9 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -997 plays

Across 354 matches -997 averages K/R 0.76 and ADR 82.2; the rating across the 314 rated matches is 1.04. Biggest strength: Opening duels won at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 45% headshots. The strongest map is Mirage with a 57% win rate in 91 matches. In 127 of 314 matches the rating was 1.10 or higher (40%), in 109 it was below 0.90. In 294 matches with detailed stats: 57 4Ks and 5 aces. Best month by rating: June 2026 at 1.49. -997 loses the most ELO on Inferno (−81 ELO, win rate 36%). Things go best on Mirage (+81 ELO, win rate 57%). Match no. 4 of the day goes best: 59% win rate, +56 ELO. Improved over the last three months: Rating +0.06, ELO +258. Got weaker: Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.77, ADR at 83.2. Last 30 days: 74 matches, win rate 53%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.