-997
Name history of -997
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -997 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).
Compared with 2,611 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (52%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average45% headshots and so well below the average (51%).
Impact
Average2.2 MVPs per match and so clearly below the average (2.4).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.84. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.49. Last 3 months: 1.06 (at the start 1.00). Just above the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 87.5. Last 3 months: 83.2 (at the start 80.6). Just above the average (81.1).
Share of headshot kills
Best month: July 2026 with 53%. Last 3 months: 43% (at the start 47%). Well below the average (51%).
Matches won (win rate)
Best month: June 2026 with 63%. Last 3 months: 49% (at the start 54%). Slightly below the average (51%).
Best month: September 2026 with 2,750. Last 3 months: 2,584 (at the start 2,326).
Rounds with first kill
Best month: November 2026 with 17%.
1v1 clutches won
Best month: November 2026 with 46%.
Patterns
From the last 354 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-997 loses the most ELO on Inferno: −81 ELO, 36% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.39 · Mirage
- Most kills in a match: 36 · Dust 2
- Recorded match no. 250 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 354 matchesCompared with players on the same level who have at least 15 matches on the map.
How -997 plays
Across 354 matches -997 averages K/R 0.76 and ADR 82.2; the rating across the 314 rated matches is 1.04. Biggest strength: Opening duels won at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 45%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 45% headshots. The strongest map is Mirage with a 57% win rate in 91 matches. In 127 of 314 matches the rating was 1.10 or higher (40%), in 109 it was below 0.90. In 294 matches with detailed stats: 57 4Ks and 5 aces. Best month by rating: June 2026 at 1.49. -997 loses the most ELO on Inferno (−81 ELO, win rate 36%). Things go best on Mirage (+81 ELO, win rate 57%). Match no. 4 of the day goes best: 59% win rate, +56 ELO. Improved over the last three months: Rating +0.06, ELO +258. Got weaker: Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.77, ADR at 83.2. Last 30 days: 74 matches, win rate 53%, net ELO +92.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.