-876

Germany
On FACEIT since 2025 282 matches tracked 54 matches in 30 days
ELO ▲ 228
3,570
30-day peak: 3,600
Rank EU ▲ 973 places
#1,033
Germany #36 in Germany
30 days · prev. #2,006 · best #766
Last updated:
Next update possible in 35m 10s

How does -876 play?

Rating 1.10 K/R 0.77 ADR 83.3 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 282 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 12% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average.
AWPer
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (217 matches).

3,500+ ELO

Compared with 1,409 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so right on the average (12%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 71%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 8%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (54%).

Headshot rate 49%−5 pp · Ø 54% better than 25%
AWP share of kills 23%+11 pp · Ø 12% better than 81%
K/D 1.12+0.01 · Ø 1.11 better than 39%
Pistol kills per match 2.6
Knife kills 2 in 282 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so right on the average (2.5).

2K rounds 14.8%+0.7 pp · Ø 14.1% better than 55%
3K rounds 5.0%+0.4 pp · Ø 4.6% better than 61%
MVPs per match 2.50.0 · Ø 2.5 right on the average
4Ks and aces 48x 4K, 2 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (3.8).

Utility hit rate 40%+7 pp · Ø 33% better than 89%
Utility damage per round 6.4+2.6 · Ø 3.8 better than 95%
Enemies flashed per round 0.27−0.07 · Ø 0.34 better than 24%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, ADR +4.8, ELO +612
= Stayed the same
Rating at 1.11, Headshots at 49%
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.47
JunJulAugSepOctNov

Best month: August 2026 with 0.90. Last 3 months: 0.79 (at the start 0.75). Just above the average (0.78).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −401 ELO
59 matches · 51% win rate
On Nuke −148 ELO
26 matches · 50% win rate
On Saturdays −86 ELO, win rate 41%

-876 loses the most ELO in match 2 of the day: −401 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.40 · Mirage
  3. Most kills in a match: 39 · Ancient
  4. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
66% better than 83%
0.81 right on the average
85.3 better than 44%
1.14 better than 53%
56% of 509 duels better than 58%
44% of 52 situations better than 65%
Dust 274
64% better than 72%
0.78 better than 42%
82.8 better than 35%
1.13 better than 48%
54% of 327 duels better than 45%
40% of 43 situations right on the average
Ancient47
55% better than 38%
0.81 better than 58%
90.5 better than 75%
1.12 right on the average
52% of 182 duels better than 35%
29% of 24 situations better than 22%
Nuke26
50% better than 19%
0.75 better than 27%
80.4 better than 25%
1.08 better than 32%
50% of 100 duels better than 25%
54% of 13 situations better than 80%
Anubis7
71% -
0.59 -
61.5 -
0.83-
37% of 19 duels -
0% of 2 situations -
Inferno7
29% -
0.53 -
59.6 -
0.67-
38% of 29 duels -
50% of 2 situations -
Aim_galilar_snow3
67% -
0.50 -
67.7 -
0.83-
50% of 68 duels -
50% of 68 situations -
Cache3
0% -
0.52 -
62.8 -
0.66-
42% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -876 plays

Across 282 matches -876 averages K/R 0.77, ADR 83.3 and a rating of 1.10. Biggest strength: Utility damage per round at 6.4, better than 95% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 49%, better than only 25% of level 10 · 3,500+ ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Mirage with a 66% win rate in 115 matches. In 133 of 282 matches the rating was 1.10 or higher (47%), in 104 it was below 0.90. In 217 matches with detailed stats: 48 4Ks and 2 aces. Best month by rating: August 2026 at 1.29. -876 loses the most ELO in match 2 of the day (−401 ELO, win rate 51%). Things go best from match 5 of the day (+296 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate, +296 ELO. Improved over the last three months: K/R +0.04, ADR +4.8, ELO +612. Got weaker: Win rate −7 pp. Unchanged in recent months: Rating at 1.11, Headshots at 49%. Last 30 days: 54 matches, win rate 61%, net ELO +257.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.