-7sue

China
On FACEIT since 2017 313 matches tracked 98 matches in 30 days
ELO ▼ 179
2,226
30-day peak: 2,405
Rank SEA ▼ 1,724 places
#3,026
China #125 in China
30 days · prev. #1,302 · best #1,302
Last updated:

How does -7sue play?

Rating 1.00 K/R 0.71 ADR 77.5 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 313 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 16%+4 pp · Ø 12% better than 77%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 2.7
Knife kills 6 in 313 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 46%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 37x 4K, 2 aces in 232 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +352
= Stayed the same
Rating at 0.98, ADR at 75.9, Headshots at 51%, Win rate at 49%
▼ Got worse
K/R −0.04

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 313 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −123 ELO
31 matches · 29% win rate
In match 4 of the day −122 ELO
40 matches · 40% win rate
Between 18:00 and 24:00 −49 ELO, win rate 40%
On Mondays −78 ELO, win rate 37%

-7sue loses the most ELO on Inferno: −123 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.23 · Mirage
  4. Most kills in a match: 39 · Inferno

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
49% better than 42%
0.69 better than 25%
73.6 better than 16%
0.97 better than 29%
48% of 614 duels better than 32%
45% of 77 situations better than 70%
Dust 265
48% better than 40%
0.74 right on the average
81.2 better than 49%
1.04 right on the average
58% of 289 duels better than 84%
43% of 47 situations better than 65%
Ancient48
52% better than 52%
0.72 better than 38%
80.6 better than 46%
1.01 better than 44%
49% of 274 duels better than 36%
49% of 35 situations better than 77%
Inferno31
29% better than 1%
0.66 better than 13%
76.1 better than 24%
0.94 better than 14%
49% of 147 duels better than 33%
28% of 18 situations better than 25%
Anubis26
54% better than 60%
0.80 better than 78%
85.3 better than 72%
1.13 better than 79%
60% of 149 duels better than 92%
35% of 26 situations better than 43%
Cache21
57% -
0.65 -
71.1 -
0.94-
48% of 94 duels -
56% of 18 situations -
Nuke6
50% -
0.80 -
85.7 -
1.17-
57% of 23 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -7sue plays

Across 313 matches -7sue averages K/R 0.71, ADR 77.5 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 50% headshots. The strongest map is Cache with a 57% win rate in 21 matches. In 124 of 313 matches the rating was 1.10 or higher (40%), in 119 it was below 0.90. In 232 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: November 2026 at 1.10. -7sue loses the most ELO on Inferno (−123 ELO, win rate 29%). Things go best on Ancient (+52 ELO, win rate 52%). Match no. 2 of the day goes best: 59% win rate, −17 ELO. Improved over the last three months: ELO +352. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.98, ADR at 75.9, Headshots at 51%, Win rate at 49%. Last 30 days: 98 matches, win rate 49%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.