-731

Romania
On FACEIT since 2019 408 matches tracked 79 matches in 30 days
ELO ▼ 103
2,354
30-day peak: 2,468
Rank EU
#89,831
Romania #1,086 in Romania
Last updated:

How does -731 play?

Rating 1.13 K/R 0.82 ADR 87.0 from 408 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 408 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (308 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.14+0.11 · Ø 1.03 better than 81%
Pistol kills per match 3.2
Knife kills 5 in 408 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.4%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 93%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 85%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 73x 4K, 9 aces in 308 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 29%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 24%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +9.7
= Stayed the same
Headshots at 49%, Win rate at 49%
▼ Got worse
ELO −250

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.84 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 408 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −220 ELO
119 matches · 50% win rate
In match 3 of the day −178 ELO
50 matches · 44% win rate
On Tuesdays −44 ELO, win rate 43%

-731 loses the most ELO on Mirage: −220 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 2.81 · Inferno
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 408 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
50% better than 42%
0.81 better than 78%
85.9 better than 74%
1.12 better than 77%
55% of 467 duels better than 72%
44% of 64 situations better than 67%
Dust 2101
51% better than 46%
0.83 better than 85%
87.6 better than 80%
1.15 better than 82%
55% of 577 duels better than 69%
29% of 68 situations better than 23%
Ancient84
49% better than 36%
0.85 better than 89%
91.0 better than 88%
1.15 better than 83%
55% of 479 duels better than 70%
43% of 47 situations better than 64%
Inferno42
40% better than 14%
0.79 better than 71%
83.5 better than 56%
1.10 better than 66%
55% of 161 duels better than 62%
17% of 18 situations better than 9%
Cache30
53% -
0.81 -
86.1 -
1.17-
53% of 139 duels -
43% of 21 situations -
Anubis27
48% better than 36%
0.79 better than 74%
84.6 better than 68%
1.06 better than 58%
58% of 167 duels better than 82%
54% of 13 situations better than 86%
Nuke4
50% -
0.78 -
77.3 -
1.04-
46% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -731 plays

Across 408 matches -731 averages K/R 0.82, ADR 87.0 and a rating of 1.13. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Averages 18.3 kills per match with 49% headshots. The strongest map is Cache with a 53% win rate in 30 matches. In 196 of 408 matches the rating was 1.10 or higher (48%), in 107 it was below 0.90. In 308 matches with detailed stats: 73 4Ks and 9 aces. Best month by rating: November 2026 at 1.21. -731 loses the most ELO on Mirage (−220 ELO, win rate 50%). Match no. 2 of the day goes best: 54% win rate, −106 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +9.7. Got weaker: ELO −250. Unchanged in recent months: Headshots at 49%, Win rate at 49%. Last 30 days: 79 matches, win rate 46%, net ELO −307.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.