-723
Name history of -723
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).
Compared with 1,647 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength31% of 1v2s won and so well above the average (21%).
Weapons and aim
Average1.12 K/D and so clearly above the average (1.01).
Impact
AverageExactly 3 kills in 2.9% of rounds and so well below the average (3.9%).
Utility and deaths
Average0.57 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.94. Last 3 months: 0.64 (at the start 0.81). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.31. Last 3 months: 0.90 (at the start 1.16). Well below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 98.2. Last 3 months: 74.7 (at the start 89.3). Clearly below the average (80.0).
Share of headshot kills
Best month: September 2026 with 50%. Last 3 months: 49% (at the start 45%). Just above the average (48%).
Matches won (win rate)
Best month: August 2026 with 69%. Last 3 months: 53% (at the start 52%). Clearly above the average (50%).
Best month: September 2026 with 1,812. Last 3 months: 1,702 (at the start 1,452).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 78%.
Patterns
From the last 134 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.26 · Dust 2
- Most kills in a match: 34 · Inferno
Maps in detail
from the last 134 matchesCompared with players on the same level who have at least 15 matches on the map.
How -723 plays
Across 134 matches -723 averages K/R 0.78 and ADR 86.6; the rating across the 99 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 46%, better than 88% of level 8 players. Most room to improve: 3K rounds at 2.9%, better than only 10% of level 8 players. Averages 16.9 kills per match with 46% headshots. The strongest map is Nuke with a 80% win rate in 15 matches. In 40 of 99 matches the rating was 1.10 or higher (40%), in 35 it was below 0.90. In 46 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 1.31. Things go best on Dust 2 (+104 ELO, win rate 56%). Match no. 3 of the day goes best: 60% win rate, +23 ELO. Improved over the last three months: Headshots +4 pp, ELO +250. Got weaker: K/R −0.17, Rating −0.26, ADR −14.6. Unchanged in recent months: Win rate at 53%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.