-666--

Ukraine
185 matches tracked
ELO
2,125
Peak across the last 185 matches: 2,343
Rank SA ▼ 332 places
#4,233 #6,280 in UA
30 days · prev. #3,901 · best #3,901
Last updated:

How does -666-- play?

Rating 0.98 (from 137 matches) K/R 0.69 ADR 76.6 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

-666-- gets the first kill in 10 of 100 rounds. 1 percentage point below the level 10 average (11%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 51%0 pp on par

Clutch

Average
Last one alive

-666-- wins 32 of 100 1v1s. 8 percentage points below the level 10 average (40%).

Clutch 1v1 won 32%−8 pp better than 18%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

0.96 kills per death. 0.08 below the level 10 average (1.04).

Headshot rate 55%+4 pp better than 76%
AWP share of kills 9%−2 pp better than 50%
K/D 0.96−0.08 better than 22%
Pistol kills per match 2.5
Knife kills 1 in 185 matches

Impact

Weakness
Damage and big rounds

Averages 2.0 round MVPs per match. 0.4 below the level 10 average (2.4).

2K rounds 13.9%+0.5 pp better than 59%
3K rounds 3.3%−0.8 pp better than 16%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 15x 4K, 1 ace in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.20 enemies flashed per round (20 per 100 rounds). 0.10 below the level 10 average (0.30).

Utility hit rate 38%+3 pp better than 73%
Utility damage per round 4.9+0.8 better than 71%
Enemies flashed per round 0.20−0.10 better than 23%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.09, ADR +7.0, Headshots +2 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −72

Aug to Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.62
AprMayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.62). 0.03 below the level 10 average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −217 ELO
100 matches · 51% win rate
In match 2 of the day −144 ELO
41 matches · 27% win rate
On Saturdays −50 ELO, win rate 43%

-666-- loses the most ELO on Mirage: −217 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 1.93 · Ancient
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
51% better than 46%
0.67 better than 16%
74.4 better than 18%
0.93 better than 14%
50% of 338 duels better than 40%
28% of 36 situations better than 21%
Ancient34
50% better than 38%
0.76 better than 58%
84.5 better than 64%
1.04 better than 54%
48% of 150 duels better than 29%
38% of 26 situations on par
Anubis20
45% better than 25%
0.70 better than 27%
75.5 better than 19%
1.07 better than 59%
50% of 74 duels better than 38%
20% of 10 situations better than 10%
Cache12
42% -
0.69 -
77.2 -
0.93-
46% of 67 duels -
50% of 8 situations -
Inferno10
60% -
0.74 -
82.3 -
1.06-
60% of 42 duels -
25% of 8 situations -
Nuke6
17% -
0.59 -
65.5 -
1.12-
67% of 15 duels -
67% of 3 situations -
Vertigo3
33% -
0.75 -
74.1 -
1.03-
42% of 12 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -666-- plays

Across 185 matches -666-- averages K/R 0.69 and ADR 76.6; the rating across the 137 rated matches is 0.98. Biggest strength: Headshot rate at 55%, better than 76% of level 10 players. Most room to improve: 3K rounds at 3.3%, better than only 16% of level 10 players. Averages 15.3 kills per match with 55% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 48 of 137 matches the rating was 1.10 or higher (35%), in 58 it was below 0.90. In 139 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. -666-- loses the most ELO on Mirage (−217 ELO, win rate 51%). Things go best on Anubis (+24 ELO, win rate 45%). Match no. 4 of the day goes best: 65% win rate, +1 ELO. Improved over the last three months: K/R +0.09, ADR +7.0, Headshots +2 pp, Win rate +4 pp. Got weaker: ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.