-623

Mongolia
On FACEIT since 2014 244 matches tracked 42 matches in 30 days
ELO ▲ 29
2,393
30-day peak: 2,454
Rank EU
#73,566
Mongolia #336 in Mongolia
Last updated:

How does -623 play?

Rating 1.03 (from 243 matches) K/R 0.75 ADR 82.9 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 243 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 69%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.01−0.01 · Ø 1.02 better than 40%
Pistol kills per match 2.9
Knife kills 2 in 244 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.0%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 66%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 76%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 49x 4K, 1 ace in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 71%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +9.5, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −10 pp, ELO −778

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.77 (at the start 0.68). Slightly above the average (0.73).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −405 ELO
47 matches · 38% win rate
On Dust 2 −264 ELO
54 matches · 39% win rate
Between 6:00 and 12:00 −227 ELO, win rate 43%
On Sundays −266 ELO, win rate 29%

-623 loses the most ELO in match 2 of the day: −405 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Anubis
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
41% better than 14%
0.71 better than 33%
80.3 better than 46%
0.96 better than 25%
48% of 359 duels better than 30%
37% of 27 situations better than 44%
Anubis56
57% better than 65%
0.75 better than 56%
82.2 better than 58%
1.06 better than 60%
45% of 243 duels better than 17%
50% of 42 situations better than 78%
Dust 254
39% better than 10%
0.75 better than 54%
81.5 better than 54%
1.02 better than 43%
50% of 282 duels better than 42%
58% of 24 situations better than 92%
Cache19
74% -
0.82 -
89.4 -
1.12-
49% of 121 duels -
63% of 8 situations -
Ancient17
41% better than 17%
0.81 better than 80%
90.1 better than 88%
1.04 better than 53%
63% of 90 duels better than 97%
57% of 7 situations better than 90%
Inferno13
46% -
0.91 -
94.8 -
1.25-
49% of 57 duels -
13% of 8 situations -
Nuke9
56% -
0.69 -
74.2 -
0.98-
46% of 46 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -623 plays

Across 244 matches -623 averages K/R 0.75 and ADR 82.9; the rating across the 243 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 53% headshots. The strongest map is Cache with a 74% win rate in 19 matches. In 91 of 243 matches the rating was 1.10 or higher (37%), in 98 it was below 0.90. In 189 matches with detailed stats: 49 4Ks and 1 ace. Best month by rating: October 2026 at 1.27. -623 loses the most ELO in match 2 of the day (−405 ELO, win rate 38%). Things go best in match 3 of the day (+86 ELO, win rate 53%). Match no. 1 of the day goes best: 56% win rate, −42 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +9.5, Headshots +3 pp. Got weaker: Win rate −10 pp, ELO −778. Last 30 days: 42 matches, win rate 48%, net ELO −149.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.