-525

Nicaragua
On FACEIT since 2026 77 matches tracked 26 matches in 30 days
ELO ▲ 73
2,137
30-day peak: 2,137
Rank EU
#173,091
Nicaragua #42 in Nicaragua
Last updated:

How does -525 play?

Rating 1.00 K/R 0.71 ADR 81.5 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 77 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

42% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 42%+20 pp · Ø 22% better than 99%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.01−0.02 · Ø 1.03 better than 44%
Pistol kills per match 2.8
Knife kills 2 in 77 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 65%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 7x 4K, 2 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 72%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Headshots +2 pp, Win rate +5 pp, ELO +231
= Stayed the same
K/R at 0.73, ADR at 83.6
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −22 ELO
32 matches · 56% win rate
Between 18:00 and 24:00 −31 ELO, win rate 52%

-525 loses the most ELO in match 1 of the day: −22 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.07 · Mirage

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
66% better than 91%
0.72 better than 41%
82.0 better than 58%
1.01 better than 44%
53% of 133 duels better than 62%
35% of 20 situations better than 41%
Dust 219
68% better than 95%
0.71 better than 38%
79.1 better than 43%
0.98 better than 33%
59% of 66 duels better than 87%
63% of 8 situations better than 96%
Anubis13
62% -
0.72 -
84.3 -
0.98-
49% of 51 duels -
71% of 7 situations -
Ancient6
33% -
0.75 -
79.9 -
1.07-
65% of 23 duels -
0% of 1 situations -
Inferno4
50% -
0.69 -
86.5 -
1.02-
36% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -525 plays

Across 77 matches -525 averages K/R 0.71, ADR 81.5 and a rating of 1.00. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 41% headshots. The strongest map is Dust 2 with a 68% win rate in 19 matches. In 27 of 77 matches the rating was 1.10 or higher (35%), in 33 it was below 0.90. In 56 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: October 2026 at 1.04. -525 loses the most ELO in match 1 of the day (−22 ELO, win rate 56%). Things go best on Mirage (+3 ELO, win rate 66%). Improved over the last three months: Rating +0.05, Headshots +2 pp, Win rate +5 pp, ELO +231. Unchanged in recent months: K/R at 0.73, ADR at 83.6. Last 30 days: 26 matches, win rate 65%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.