-420LUCIFER

PK
221 matches tracked 123 matches in 30 days
Last updated:

How does -420LUCIFER play?

Rating 1.09 (from 123 matches) K/R 0.76 ADR 81.4 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 9
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 123 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 20%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 54%+4 pp better than 79%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 65%
Clutch 1v2 won 18%−3 pp better than 29%
Clutch kills per match 1.8+0.2 better than 69%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+6 pp better than 82%
AWP share of kills 20%+9 pp better than 87%
K/D 1.05+0.05 better than 65%
Pistol kills per match 3.3
Knife kills 8 in 218 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.8 pp better than 66%
Rounds with 3K 4.2%+0.3 pp better than 60%
MVPs per match 2.4+0.1 better than 67%
4Ks and aces 44x 4K, 3 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.3−1.0 better than 27%
Enemies flashed per round 0.44+0.16 better than 86%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.07, ADR +5.7
= Stayed the same
Win rate at 46%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.77 (at the start 0.70).

Patterns

From the last 218 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
27 matches · 41% wins
On Ancient −25 ELO
47 matches · 43% wins
On Saturdays −25 ELO, win rate 30%

-420LUCIFER loses the most ELO on Dust 2: −46 ELO, 41% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Highest rating in a match: 2.95 · Ancient
  3. Most kills in a match: 50 · Mirage

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient47
43% better than 25%
0.79 better than 77%
82.5 better than 59%
1.17 better than 91%
54% of 174 duels better than 70%
41% of 29 situations better than 57%
Mirage38
53% better than 60%
0.78 better than 74%
86.0 better than 80%
1.08 better than 71%
54% of 210 duels better than 71%
52% of 25 situations better than 86%
Anubis37
51% better than 52%
0.78 better than 75%
83.4 better than 69%
1.10 better than 80%
50% of 183 duels level
50% of 26 situations better than 79%
Inferno30
50% better than 38%
0.72 better than 47%
77.4 better than 34%
1.05-
49% of 110 duels better than 34%
27% of 11 situations better than 22%
Dust 227
41% better than 17%
0.71 better than 38%
76.9 better than 31%
1.03-
58% of 91 duels better than 86%
15% of 13 situations better than 4%
Nuke22
45% better than 16%
0.74 better than 38%
78.6 better than 34%
1.03-
60% of 101 duels better than 83%
47% of 17 situations better than 68%
Cache14
43% -
0.76 -
84.4 -
1.17-
54% of 48 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -420LUCIFER plays

Across 218 matches -420LUCIFER averages K/R 0.76 and ADR 81.4; the rating across the 123 rated matches is 1.09. Biggest strength: Headshot rate at 54%. That is better than 82% of players on level 9. On average 16.4 kills per match, 54% of them headshots. The strongest map is Mirage with a 53% win rate in 38 matches. In 60 of 123 matches the rating was 1.10 or higher (49%), in 35 it was below 0.90. In 176 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: October 2026 at 1.17. -420LUCIFER loses the most ELO on Dust 2 (−46 ELO, win rate 41%). Things go best on Inferno (+81 ELO, win rate 50%). Improved over the last three months: K/R +0.07, ADR +5.7. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 46%. Last 30 days: 123 matches, win rate 49%, ELO balance +10.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.