-3gs

Latvia
On FACEIT since 2019 247 matches tracked 59 matches in 30 days
ELO ▲ 415
2,079
30-day peak: 2,169
Rank EU
#203,021
Latvia #1,488 in Latvia
Last updated:

How does -3gs play?

Rating 1.00 K/R 0.76 ADR 85.4 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 247 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
EntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 55%
AWP share of kills 18%+6 pp · Ø 12% better than 81%
K/D 0.96−0.07 · Ø 1.03 better than 26%
Pistol kills per match 3.0
Knife kills 6 in 247 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 39x 4K, 3 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 40%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +443
= Stayed the same
K/R at 0.74, Rating at 0.99, ADR at 84.2, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −57 ELO
37 matches · 51% win rate
In match 4 of the day −24 ELO
31 matches · 42% win rate
On Fridays −4 ELO, win rate 30%

-3gs loses the most ELO on Ancient: −57 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Reached level 10 · Nuke
  3. Most kills in a match: 35 · Dust 2
  4. Highest rating in a match: 2.24 · Mirage
  5. Recorded match no. 100 · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
43% better than 20%
0.75 better than 54%
86.1 better than 75%
0.99 better than 36%
50% of 548 duels better than 44%
32% of 31 situations better than 32%
Dust 252
44% better than 25%
0.77 better than 67%
84.4 better than 69%
1.01 better than 44%
50% of 313 duels better than 43%
44% of 27 situations better than 71%
Ancient37
51% better than 48%
0.83 better than 86%
90.8 better than 88%
1.10 better than 73%
52% of 314 duels right on the average
50% of 18 situations better than 82%
Anubis31
52% right on the average
0.74 right on the average
84.7 better than 72%
1.00 better than 40%
50% of 218 duels better than 42%
22% of 9 situations better than 14%
Inferno18
56% better than 59%
0.76 better than 55%
87.0 better than 72%
1.02 better than 38%
46% of 146 duels better than 18%
29% of 7 situations better than 26%
Nuke18
50% better than 36%
0.63 better than 8%
72.2 better than 16%
0.82 better than 2%
44% of 110 duels better than 13%
8% of 12 situations better than 1%
Cache16
50% -
0.79 -
88.2 -
1.07-
49% of 121 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -3gs plays

Across 247 matches -3gs averages K/R 0.76, ADR 85.4 and a rating of 1.00. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 50% headshots. The strongest map is Inferno with a 56% win rate in 18 matches. In 88 of 247 matches the rating was 1.10 or higher (36%), in 105 it was below 0.90. In 157 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: November 2026 at 1.07. -3gs loses the most ELO on Ancient (−57 ELO, win rate 51%). Things go best on Mirage (+86 ELO, win rate 43%). Match no. 2 of the day goes best: 52% win rate, +8 ELO. Improved over the last three months: Win rate +8 pp, ELO +443. Unchanged in recent months: K/R at 0.74, Rating at 0.99, ADR at 84.2, Headshots at 51%. Last 30 days: 59 matches, win rate 44%, net ELO −160.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.