-2016

USA
On FACEIT since 2021 357 matches tracked 105 matches in 30 days
Last updated:

How does -2016 play?

Rating 1.03 (from 338 matches) K/R 0.74 ADR 79.3 from 357 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 338 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (277 matches).

Level 8

Compared with 1,374 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+2 pp · Ø 50% better than 63%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (47%).

Headshot rate 44%−3 pp · Ø 47% better than 33%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 1.04+0.03 · Ø 1.01 better than 66%
Pistol kills per match 2.6
Knife kills 7 in 357 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 39%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 40x 4K, 4 aces in 277 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 36%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 62%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +221
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 78.7, Win rate at 51%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months unchanged at 0.74. Just above the average (0.73).

Patterns

From the last 357 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −115 ELO
114 matches · 44% win rate
On Nuke −61 ELO
48 matches · 63% win rate
Between 18:00 and 24:00 −136 ELO, win rate 46%
On Sundays −108 ELO, win rate 41%

-2016 loses the most ELO from match 5 of the day: −115 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.54 · Anubis
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 357 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
51% better than 53%
0.73 right on the average
79.7 better than 49%
1.01 right on the average
52% of 511 duels better than 56%
45% of 65 situations better than 73%
Ancient58
38% better than 11%
0.71 better than 37%
77.0 better than 31%
0.97 better than 34%
54% of 213 duels better than 66%
43% of 42 situations better than 62%
Anubis56
59% better than 77%
0.79 better than 80%
81.1 better than 55%
1.10 better than 79%
59% of 293 duels better than 89%
41% of 29 situations better than 62%
Nuke48
63% better than 74%
0.81 better than 76%
83.0 better than 60%
1.14 better than 78%
47% of 221 duels better than 26%
27% of 33 situations better than 22%
Cache39
49% -
0.71 -
79.4 -
0.98-
50% of 196 duels -
47% of 17 situations -
Dust 227
44% better than 28%
0.67 better than 21%
73.1 better than 17%
0.94 better than 25%
48% of 151 duels better than 37%
38% of 8 situations right on the average
Inferno16
63% better than 83%
0.70 better than 46%
76.0 better than 35%
1.03-
50% of 58 duels better than 46%
25% of 12 situations better than 23%
Vertigo6
50% -
0.79 -
86.3 -
1.09-
57% of 37 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -2016 plays

Across 357 matches -2016 averages K/R 0.74 and ADR 79.3; the rating across the 338 rated matches is 1.03. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Averages 16.1 kills per match with 44% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 133 of 338 matches the rating was 1.10 or higher (39%), in 129 it was below 0.90. In 277 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: June 2026 at 1.11. -2016 loses the most ELO from match 5 of the day (−115 ELO, win rate 44%). Things go best on Mirage (+132 ELO, win rate 51%). Match no. 4 of the day goes best: 60% win rate, +111 ELO. Improved over the last three months: ELO +221. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 78.7, Win rate at 51%. Last 30 days: 105 matches, win rate 52%, net ELO +156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.